Author Topic: Non targetable subsystems... already implemented?  (Read 1625 times)

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Offline Black Wolf

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Non targetable subsystems... already implemented?
I just did some testing - I should have thought of this before. V put all sorts of non targettable subsystems into their models - they just put " (hidden)" after the subsystem name, and it's non targettable in FS2. So, could this be applied to create destroyable non targettables?
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Offline Starman01

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Non targetable subsystems... already implemented?
I'm not sure what this "hidden" is about, but Bobboau did something like that for us, and it should be already in CVS. I assume this "hidden" doesn't work anymore, otherwise you wouldn't have posted this :)

For Bob's method, just model the subsystems as usual, then give the submodel (in this example "fighter01") in the pof-file the following entry :

$special=subsystem
$nontargetable


In the ships.tbl do the following entry :

$Subsystem:                fighter01,  1, 0.0
+non-targetable


This creates in this example a parked fighter on a flight-deck, which can be destroyed, but not targeted.

I have to admit, the pof-data entry was from the time Bob developed that, the table-entry came later. I'm currently not 100% sure, the "$nontargetable" in the pof-data is still necessary.

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« Last Edit: February 12, 2005, 01:22:50 pm by 1072 »
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Offline Black Wolf

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Non targetable subsystems... already implemented?
Ah. I didn;t realize it had already been done, I thought it was still going to be done. Ah well - perhaps a bit of duplication of effort there, but not to worry.
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Offline karajorma

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Re: Non targetable subsystems... already implemented?
Quote
Originally posted by Black Wolf
I just did some testing - I should have thought of this before. V put all sorts of non targettable subsystems into their models - they just put " (hidden)" after the subsystem name, and it's non targettable in FS2. So, could this be applied to create destroyable non targettables?


I know that they are there but AFAIK none of them are ever refered to in one of the table files.

The fact that many of them have names like path49 etc. make it look more like they were converter errors more than anything. What happens if you reference one of them in a table? Odds are that it appears and becomes targetable.
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Offline Goober5000

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Non targetable subsystems... already implemented?
The :v: ones are split points, not subsystems.  They're where the ship comes apart during an explosion.

But yes, Bobboau has added nontargetable conventional subsystems.

 

Offline karajorma

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Non targetable subsystems... already implemented?
Quote
Originally posted by Goober5000
The :v: ones are split points, not subsystems.  They're where the ship comes apart during an explosion.

But yes, Bobboau has added nontargetable conventional subsystems.


That's what I though when I saw BW's post but not want to ever be seen as wrong I opened up a few models in modelview and soon saw what he was talking about.

A few examples.

Hecate >> Path45
Iceni >>Path29

The moloch has 3 of them all called pathxx.

All these models have split subsystems in addition to these ones. I was under the impression that you could only have 3 split subsystems anyway but the lucifer for instance has 2 subsytems called split01 and split02 and also two more hiddens called baddaboom01-01 and baddaboom02-01.

Does the 4th one not count? Am I wrong and you can have four? The colossus has 6 (3 are called engine something though).

All in all there's something weird going on there cause at best these are split points with weird names.
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Offline Sesquipedalian

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Non targetable subsystems... already implemented?
Um, as I recall, all that is needed to make a subsystem untargettable is simply not to name it in the table entry.

The only hitch comes with turrets, since not naming it also means you can't specify a loadout for it.
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Offline karajorma

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Non targetable subsystems... already implemented?
Quote
Originally posted by Sesquipedalian
Um, as I recall, all that is needed to make a subsystem untargettable is simply not to name it in the table entry.


That also makes them undestroyable though since you can't assign a hull percentage to them. :)
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Offline -Norbert-

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Non targetable subsystems... already implemented?
Is it possible to have debris for subsystems?
For example: If you shoot away a Faustus' Solar Panel they don't just disapear, but fly out into space.

  

Offline Flaser

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Non targetable subsystems... already implemented?
Quote
Originally posted by -Norbert-
Is it possible to have debris for subsystems?
For example: If you shoot away a Faustus' Solar Panel they don't just disapear, but fly out into space.


That was in retail. Since I never modelled all I know is you have to make another subsystem model with the -destroyed added to its name....kara's FAQ may contain the proper method.
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