Author Topic: update on weapon model  (Read 4744 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
update on weapon model
http://freespace.volitionwatch.com/blackwater/fs2_open_r_wm.zip

everything is off by default now

see this thread for more details
Added to the website.//redmenace
« Last Edit: March 24, 2005, 04:04:10 pm by 887 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
I'll test it and report bug if I find some. :)

I don't have much time, but I can test it along with some mod stuff.
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Please PM me in case you want to apply
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Offline Nuke

  • Ka-Boom!
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  • Mutants Worship Me
any changes to the animation code you need tested?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
found some bugs:

first off your build breaks gobber's gatling gun thing. any time i try to use one of my miniguns i get a ctd. id probibly be better off to convert them over to your system, but that would require me to re-convert 15 or so ship models

second, if you dont use a $Show Weapon Models: on the secondary bank, the one on the primary bank wont work, more an annoyance than a bug.

and finaly i cant get your gatling guns to spin, im not sure if the problem is at my end or not.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Lynx

  • 211
Build locks up instantly for me as soon as I try to start it forcing me to restart the computer(I think I did the right thing with the tables, I added the $External Model File: entry under the regular model file entry for a few missiles, and then changed a ships tabl e to incorporate $Show Weapon Models: (yes,no) directly under the capacity entry. Is that right?

The table limits aren't exceeded since it works with other builds(just no weapons visible)
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
$External Model File: is optional for missles, if you do specify that line it has to give a valid pof file name (includeing the .pof). a lockup during the inital start up sudgests a table error, all you realy need should be the line wich denotes wich missle banks are to have missles showen.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lynx

  • 211
Okeydokey.:yes:

Will furhter test it.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Lynx

  • 211
Nope. No workee.

I tried further, but it still kept locking. Then I tried it with tables that worked before; it started, but apparently my old pilot was deleted, I had to create a new one, since none of the old ones were there anymore(I'd have created a new pilot for testing anyway, but before I didn't even get that far) but the game started normally.

Then I changed the tables again for only one ship to test it:

Quote

$SBank Capacity:        ( 40, 20, 20 )
$Show Weapon Models:    ( yes, yes, yes )
$Shields:                       200


The red entry is the only thing I've added to the ships table, nothing else changed. It locked up again.
« Last Edit: February 15, 2005, 08:33:24 am by 1264 »
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
what about the weapon tables?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lynx

  • 211
Changed nothing in the weapons table.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

  

Offline Nuke

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i get a ctd on startup whenever i use more than one yes in $Show Weapon Models: for secondary weapons. i can use multiple yesses for primary weaps though. might have something to do with the entries being used twice in one ship. perhaps seporate $Show Primary Models:, $Show Secondary Models: would work better.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN