Author Topic: Pure sugar-coated awesomeness.  (Read 2904 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Pure sugar-coated awesomeness.
Quote
Originally posted by Deepblue
There needs to be a way of making missile points single use only. AKA number of missile points = number of missiles available to fire (if loaded).


I think I suggested that somewhere, but I coudn't find a compelling reason for actually using it.........

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Pure sugar-coated awesomeness.
You could just adjust the table limits so that each missile is one (exact) cargo space, and have each pylon count as a cargo space.
And there is a reloading animation, but it's pretty bad: the missiles just come forward out of nothing.

Anyway, some progress on the model will be coming soon: I'll soon be having a transparant canopy and textured cockpit. :) If someone tells me how to do LODs, then Sun Dogs will have it's first complete model :)

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Pure sugar-coated awesomeness.
Man, that makes really good use of the missile rendering code. :yes:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Pure sugar-coated awesomeness.
Hornets are supported now? That's awesome. Somehow, the missiles seem to look real good on this model...

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Pure sugar-coated awesomeness.
Thanks all :) What's the color for transparancy now? I know it used to be pure green...so has it changed?

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Pure sugar-coated awesomeness.
err, it's pure green for PCX, and it's the alpha channel on targa maps.
Freelance Modeler | Amateur Artist