Author Topic: Viper MKIV  (Read 7639 times)

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Offline Pyro MX

  • 29
  • Frenadian
    • Pyro MX's Art
Quote
Originally posted by Swamp_Thing
I don´t mean to say that the cockpit is small in scale, i mean the structure is too far back, needs to be taken forward. As it is, the pilot would feel like looking down a barrel.  Keep the cockpit on the same size, but bring the structure forward.
If you look at it from a side view, you´ll see what i mean.


All the Battlestar Galactica Vipers were like this... Putting the cockpit forward would... how can I say that... :blah: make the ship less similar with the other Vipers?

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
i like the design of the fighter :)
I hate My signature!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by Lt.Cannonfodder


Any tips you might want to share? I've always loved your texture work :nod:

I second this. I'd like to make such gorgeous maps for my vessels. :eek:

Edit: Saw the response... Hmm... Still, dunno how that'll help me. :(
Freelance Modeler | Amateur Artist

 
Hey guys,

I got good news and bad news.

The bad news is I cant finish my galactica mod or port it to freespace with some help from the community:(

The good news is

I got hired to lead the art team for a new space sim, its a full out project that will be out in stores, I cant say more the that, and wont, but, if you like freespace 2, freelancer, starshatter, starlancer, or those kinds of games you will love it.

Thanks to those of you who checked out my work and posted, even if I didnt respond I took every post under advisment.

If i manage to find the time I will fire the models off to some people to convert, they are kind of stil messy tho, 2048 textures and slightly unfinished meshes.
Matris Games
Jason Blaz
Graphics Artist and 3D Modeler

 

Offline aldo_14

  • Gunnery Control
  • 213
Congrats

(jammy bastard :p)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
hey, how do you go about getting one of those nice jobs? I don't see too many "game modeler/texture artist/programmer wanted, no experience requiered" help wanted adds.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Bobboau
hey, how do you go about getting one of those nice jobs? I don't see too many "game modeler/texture artist/programmer wanted, no experience requiered" help wanted adds.


Actually, I think he has experience working freelance.

I've seen a few.... I'm not good enough to apply, natch; plus I don't have the diversity of work anyways.  I know of one website that does only list games-related works - including artwork - although it's uk only.

 
Ya

actually, the best think you can do is pick a game and mod it the best you can really.

Anybody can goto school, or put all this impressive stuff on their resume, or render cool high poly sceans or abstract "art"

none of that is impressive at all.

Do a model that can work in a game, put it in the game, and hand it out, then do more, and make sure they are the best out there, they have to beat the stock models, and they have to stand out in the community.

That proves you have the ability, will, and devotion to stick it out.

THAT gets you the job.

Every offer/job I have had came from that.
Matris Games
Jason Blaz
Graphics Artist and 3D Modeler

 

Offline Deepblue

  • Corporate Shill
  • 210
Your models are simply and are always, amazing. Awesomeness... :cool:
« Last Edit: January 24, 2005, 04:38:47 pm by 944 »

 

Offline Dark_4ce

  • GTVA comedy relief
  • 27
SWEEET!!!  :yes: :yes:

*Collapses*

Thats pure unadulterated coolness.
I have returned... Again...

 

Offline Roanoke

  • 210
Quote
Originally posted by DamoclesX
Anybody can goto school, or put all this impressive stuff on their resume, or render cool high poly sceans or abstract "art"


Isn't that abit like saying anyone can whip a few polys together, or paint a few pixiles on the side of a ship ? Or whip a few events together and make a FS mission ?:doubt:

 
Hey Damocles...long time no see
Hatred ever kills, love never dies such is the vast difference between the two. What is obtained by love is retained for all time. What is obtained by hatred proves a burden in reality for it increases hatred.
M.Ghandi.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Quote
Originally posted by Roanoke


Isn't that abit like saying anyone can whip a few polys together, or paint a few pixiles on the side of a ship ? Or whip a few events together and make a FS mission ?:doubt:


No it's not.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Congrats to Damo... Guess he'll be too busy to stop by much anymore :(   Least you guys can do is pick up what he leaves behind. Like the Muppet says, "The only models in the cave are what you bring with you" ;) or something like that.

Now, would this new venture have something to do with PROJECT 7 ?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Roanoke


Isn't that abit like saying anyone can whip a few polys together, or paint a few pixiles on the side of a ship ? Or whip a few events together and make a FS mission ?:doubt:


He's talking about demonstrating what you can do, and that you can do that to a plan, rather than taking a few bog-standard courses or maybe accidentally cranking out some super-greebled box that looks good rendered but doesn't work in a game.

 

Offline Windrunner

  • 210
  • The Hammer.
YOu sure got that artistic gene that some of us lack of, like me ;) But good luck  on your new job and keep us updated on that space sim you are going to work on.
Staffmember: Hard Light Productions
I said a lot of things.  Some of them were even true. - Aldo_14

 
Oooh pretty...so pretty...

I bow to thy skillz0rz.
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

<*)}}}><  HAPPY FISHIE!!

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
man, how big is your siggy?
Kiss my Fluffy White Ass!

  

Offline Deepblue

  • Corporate Shill
  • 210
The admins told me to town down MY siggy when it was that big...