Author Topic: Conversion trouble  (Read 1441 times)

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Offline i90r

  • 26
What can I use to convert cob to pof about 6000 poly

pof CS -hangs

cob2pof -just quits on me in the middle of conversion

model view -says over 5000 vertices

HELP
:( :(

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
PCS should work if the model has no geometry errors in it, it will only take rather long.

For example I converted a 6000 poly Starbase (including all subobjects) and it took about 35 Seconds (on my old machine with 2 GHz). Parts of PCS even get white like when it's crashed, but then it came back.

Wait a little longer. If it takes more than 2 or three minutes (depending what Machine you have), it is a sign that somethings wrong with the model.
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Offline TopAce

  • Stalwart contributor
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Your OLD machine is 2 GHz? I am glad with my 'newest' 1.7 GHz one.
PCS often crashes, what I find strange, it only happens to triangulated models. Since I discovered this reason, I have been triangulating manually after booleaning.
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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
topace: number of polygons

and "very close" triangles
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
it would be nice if PCS gave you some clue as to were those 'too close' polys were, like "one or more polygons with identical centroids located a x,y,z, please do something about it", I have a feeling just jerking a vert 0.01 units in any direction would probly fix the problem more oftine than not. though in PCS2 this problem would have a much more eloquent solution; you could color every polygon that had identical centeroids, you can do this becase PCS2 will load and display models before it compiles them.

PCS also has a problem in that it has a staticly allocated geometry buffer, initaly there seems to be no way to fix this as there is no way to tell when you start the conversion process how big it's going to need to be, but I think you could just fill up the buffer get a new one twice as big copy the old one into the new one get rid of the old one and move on, I doubt this would be too hard for someone who has intimate knowledge of the source, unfortunately not even Kaz has that anymore as he hasn't touched it in like two years.
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Offline Kazan

  • PCS2 Wizard
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dynamic realloction of the buffer cannot be done because the algorithm is recursive - tis a *****
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
I really do hate PCS, sorry Kazan, but it's nowhere near as user-friendly as Modelview. It also hates every single model I've ever made.
But it does do a lot of things modelview can't, so I use it.


Anyway, are you using the high poly version of modelview? Or try using COB2FS2, that also might help you out.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
is the buffer global? I'm assumeing not becase there would be no problem there. so it must be passed to the function, all you would have to do is pass by reference(would be the nicer looking option) or a pointer to a pointer, then you could resize at will. unless there is some other complication I don't know about.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Kazan

  • PCS2 Wizard
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bobboau: pass-by-reference doesn't fix that problem

UT: I love you too ut - unlike Heiko i WONT program in MFC - but now i know wxWidgets so that's moot
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir