I don't think our aritsts have grasped the potential in this sysytem yet.
What Bobbau makes will a tons of things possible and open a myriad of tricks.
Examples:
-Homeworld-esque ships where you can set colors for specific parts of the texture (this may call for some further tweaks, but the material system would make it a lot more straightforward)
-Separate textures for parts of the ship (lining, edges, machinery) that's paintjob independent, enabling ships have a custom paintjob of their own
-Creating faction/squad/personal painjobs would be a breeze
-The decal system could be revived
-Custom damage textures
I hope Bobb had an object oriented approach in mind (his definition of multilevel rendering (complex-->simple) is pretty close) that would allow a flexible texture development.
(For example glass, metal, matt or scrathed surfaces could be a couple of base templates that any texturer may find handy to originate his materials from)
As I see it - BTW please clarify any orbital idiotism on my part Bobb
- the material system would make it possible to have layers for texturing just like PSP or Photoshop has and any 2D artist knows with that the possibilities are endless.