Author Topic: Weapons mod help and a question  (Read 1243 times)

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Offline starbug

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Weapons mod help and a question
I am trying to create some new capships weapons for a mod i want to start. the weapons i am trying to do, is that the capships fire shells, like in homeworld but i am unsure of how to get this affect including the muzzel flash when it fires, i have created a weapon similar(sp) to the railgun as anti-figther, as seen in SG atlantis the seige part 2.  Could someone try this as i think it is unbalanced.

$Name: af-railgun
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow:   2_laserglow03
@Laser Color   20, 150, 20
@Laser Color2:   2, 15, 2
@Laser Length: 4.1
@Laser Head Radius: 3.1
@Laser Tail Radius: 3.1
$Mass: 0.2
$Velocity: 900.0
$Fire Wait: 0.15
$Damage: 7
$Armor Factor: 0.5
$Shield Factor: 2.3
$Subsystem Factor: 0.1
$Lifetime: 2.0
$Energy Consumed: 0.8
$Cargo Size: 0.0
$Homing: NO
$Swarm:            4
+swarmwait:         1.4
$LaunchSnd: 169
$ImpactSnd: 85
+Weapon Range: 1500
$Flags: ("small only")
$Icon: iconflail
$Anim: Flail2
$Impact Explosion: Exp20
$Impact Explosion Radius: 6.0


Also what advice can be giving to making new Ships? since i am new to modelling? Oh one last thing is the SG mod is going? That is one mod i would like to play.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
    • Proxima Fleet
Weapons mod help and a question
SG mod can be found here: http://www.game-warden.com/forum/ It's not done yet.
« Last Edit: March 28, 2005, 02:32:30 pm by 2137 »
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet

 

Offline starbug

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Weapons mod help and a question
link dosent work,  i get this whenever i click on it.

Proxy Authentication Required
Unable to complete request:
Access denied due to authentication failure.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
    • Proxima Fleet
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet

 

Offline Grug

  • 211
  • From the ashes...
Weapons mod help and a question
Actual Stargate forum: http://www.game-warden.com/forum/forumdisplay.php?f=34
It desperatly needs members if your willing to help. :)

There are some nifty Homeworld weapon effects that will be included in TAP.
Some effect screenshots: http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=30

As for the weapon entry. What exactly are you wanting it to be?
At the moment its a rather large rapid fire effect.
Swarm doesn't work on primaries either I don't think, nor does the flag "Small Only".
Laser colour one is what colour the weapon will be when it is fired and it will turn into the colour of laser two by the end of its life.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Weapons mod help and a question
You could also try to use trails or shockwaves for effects. Those happen to work with primaries (atleast on cap turrets AND on FS2 Retail - haven't tested elsewhere). I have dubbed my version into some sort of 'plasma gun', but reducing the radius and lenght of the laser it could resemble the mass driver of yours (with color change). This version is meant to replace part of the Terran Turrets the other parts being replaced with smaller more rapid fire version. It is not yet on its finalized state.

$Name: Turret Gun
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 140, 140, 60
@Laser Color2: 140, 140, 60
@Laser Length: 20.0
@Laser Head Radius: 2.40
@Laser Tail Radius: 1.60
$Mass: 0.1
$Velocity: 450.0
$Fire Wait: 0.33
$Damage: 40
$Blast Force:                   20.0
$Inner Radius:                  3.0                                
$Outer Radius:                  30.0                    
$Shockwave Speed:               80                                            
$Armor Factor: 1.2
$Shield Factor: 0.8
$Subsystem Factor: 0.8
$Lifetime: 5.0
$Energy Consumed: 0.50
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 110
$ImpactSnd: 85
$Flags: ("Big Ship")
$Trail:                                    
   +Start Width:                  1.5                                      
   +End Width:                     2.0                                      
   +Start Alpha:                  1.0
   +End Alpha:                     0.0
   +Max Life:                     0.333                                      
   +Bitmap:                     MissileTrail04         
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion:                    none

Or you could simply change flak turrets, no particle spew, bigger projectile model et cetera...
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Grug

  • 211
  • From the ashes...
Weapons mod help and a question
I think with the rapid fire guns. They should all have a rather high fof.
$Fof: 0.4 is pretty good for anything .15 or faster. :)

 

Offline starbug

  • 210
    • DarkSide Animations
Weapons mod help and a question
cheers guys,

Grug, the turret is anti-figther. The small only flag works for me, which is that it fires only on figthers, bombers and bombs, not capital ships.

Swarm does work, i got the lines of the Babylon project, and when you add the swarmwait line it works fine.

What is the $fof line?
How do you get the muzzle flash to work on turrets? i can only get it to work on the flak cannons.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Grug

  • 211
  • From the ashes...
Weapons mod help and a question
Ah yes, my mistake. Small only works on turrets.
As for swarm... =o

I'm going to have to check that out, I couldn't get it to work for player primaries last time I tried.

As for muzzel flash, I don't think it can work on anything except flak cannons yet. The SCP mentioned it somewhere, they may or may not have implemented it, I'm not sure on that one.

The Field of Fire line basically sets a cone that the gun will shoot within. So rather than being dead accurate, or reliant on AI being crappy aim, it makes the gun spray. So it makes thing a little more realistic as if there was recoil and shots arn't always going to be dead on target. Most effectively used on Rapid fire weapons.
There is more stuff in the wiki.
Generally they say that $FoF: 0.35 is the highest you should go for player used weapons, but I think you can get away with much higher if your careful in your testing. :)
Just chuck the line at the bottom of a weapon entry.

  

Offline starbug

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Weapons mod help and a question
cheers i give that fof ago, just need to find a few tuts on modelling now
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-