Author Topic: Post-mission design checklist?  (Read 2953 times)

0 Members and 1 Guest are viewing this topic.

Post-mission design checklist?
Does anyone have a checklist they use to ensure that a said mission is complete? Maybe building one will be helpful for new FREDers, in an effort to help ensure more polished missions. I would also be interested to see if there's something I'm missing personally.
     Here's a couple points that could be on said list:

-run all text through a word processor program for spelling/grammar.
-ensure a "jump out too soon" debriefing.
-playtest on all mission-relevant skill levels (if there are varying skill levels in place)

      I was thinking of making up a checklist myself to help me make sure I don't forget to do something on any one particular mission. Of course, each mission is can be very different so you'll have to test each mission with its own set of rules in mind, but I think there's a need particularly for me to build up such a list.

      One can never btw emphasise enough playtesting. There was one mission I had played quite a few times, and I thought it worked pretty well but then when I played it on a harder skill level I noticed that there were a few missions where I was lucky to scrape out at 1% hull. Turns out I accidently guardianed myself. I learned a few other things about the mission as well . . . its sometimes difficult to playtest a mission when you know exactly what's going to happen (especially in heavily-laden story missions).

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Post-mission design checklist?
Have you seen the checklist in the FRED2 help file?

 
Post-mission design checklist?
FRED helpfile? What's that? (just kidding)
But no, don't think I've look at it. I'll have to go check it out.

EDIT - actually where is it? I can't find it :)
« Last Edit: April 12, 2005, 08:02:44 pm by 1332 »

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Post-mission design checklist?
It's the thing that comes up when you go to the FRED help option.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Post-mission design checklist?
Yeah, I know that, but where's this checklist thing?

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Post-mission design checklist?
Hm.  Maybe it's not in the freddocs directory.

http://freespace.volitionwatch.com/fs2/refguide/fs2refguide.chm

 
Post-mission design checklist?
sweet, thanks

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Post-mission design checklist?
You're welcome. :)

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
    • Proxima Fleet
Post-mission design checklist?
It would be better if you could save the ticks in the checklist...
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Post-mission design checklist?
I tried to mention the reference guide last night but just as I went to post HLP went down to fix the permissions :)

The reference guide is something every FREDder should have a copy of. It's just too useful :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Post-mission design checklist?
Quote
Originally posted by karajorma

The reference guide is something every FREDder should have a copy of. It's just too useful :D


Indeed, and while some stuff is close to obsolete with the SCP (The old nebs, placing jumpnodes etc.) there's still a lot of useful data on there. Perhaps a modified version could be made available with all major releases of FREDOpen?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Post-mission design checklist?
I think I already have written something about this topic in the Wiki. Let me check. If there is a need, I will help you expand your list. I feel like writing in the weekend. I am going to have a lot of time.

Of course, provided you need help. ;)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Post-mission design checklist?
Sounds like a good idea. I don't have the faintest clue how to make a windows .chm file though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
    • Proxima Fleet
Post-mission design checklist?
There's tools for converting HTML files to CHM.
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet