This is also partly related to Freespace modding, but I guess it applies to other modelling stuff, so I'll ask it here...move it if you see fit

Anyway.. I've been using Lithunwrap to try and make some nice new shiny textures. the original cobfile I used only gave me a horrible single tiny cube as a Uv map space / template. Or with other models, a horribly complicated mush of stuff (faces) :angry:
So I tried converting to Wavefront .obj format (amongst others) with 3d exploration, loaded up and -bingo- the UV mapping was of the side, front, top / bottom faces etc - very useful for me

. Obviously still some problems with faces being covered by the same part of the map, but never mind.
anyway, i was wondering what's the best way to get this file to save in a properly mapped Cob file i can convert? Any help would be nice, thanks.
[EDIT]
Don't suppose there's a program to actually take pre-exisitng mapped models, create a new image file ala above, and allow you to edit it? (some chance, but here's hoping)
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