Author Topic: Zork  (Read 1585 times)

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Offline T1g4h

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So, I downloaded the Zork trilogy tonight...It's amazing how awesome a simple text RPG is...anyone else remember Zork, and the insanely difficult puzzles you had to go through? o_o
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Offline Cobra

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i've never heard of it, but if you want hard puzzles, and an Action/Adventure game at the same time, get Indiana Jones and the Emperor's Tomb. took me a while for some of them. :D


oh, and :welcome:   :)
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Offline Ransom

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The puzzles in Indiana Jones have got nothing on Zork.

 

Offline T1g4h

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for real...the royal puzzle in Zork III is a pain is arse to solve x_X
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Offline Goober5000

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Zork is great.  In sixth grade we had Zork III on some old Apple II's that couldn't save your game.  I was extremely proud of myself after I solved the Royal Puzzle. :)

 

Offline T1g4h

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Not being able to save would suck...I can only imagine trying to go through Zork II without saves...'specially with that pain in the ass wizard...or trying to kill the Thief in Zork I...I must've reloaded about 100 times fighting him.
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Offline NGTM-1R

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Flashbacks to my Commodore 64 days...anybody have GATO handy...?
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Offline Goober5000

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We do, but it's a backup copy on an old 3.5" for the IBM PC.  What is it?  I've never looked at it.

 

Offline Windrunner

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Those are some awesome looking landscapes you made T1g4h. I am way OT here... ;)
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Offline Setekh

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Zork... that's a blast from the past! I never got very far into that game; my Dad was always telling me to go out and get some exercise. ;)

Quote
Originally posted by Windrunner
Those are some awesome looking landscapes you made T1g4h. I am way OT here... ;)


Very OT indeed, but I totally agree. Way sweet. :):yes:
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Offline Flipside

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Wow....

Zork, Zodiac, there was one about time travel, and one that had 9000 rooms on a Spaceship, nearly all of them using the same description.......man they bring back memories. :D

And yes, Terragen is cool, I've just got Vue 5, that program rocks, alas, it takes a couple of days to do a decent sized render, what with Global Radiosity/Volumetrics etc...

 

Offline T1g4h

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More OT'ness...but thanks for the compliments guys :D
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Offline NGTM-1R

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Quote
Originally posted by Goober5000
We do, but it's a backup copy on an old 3.5" for the IBM PC.  What is it?  I've never looked at it.


GATO was one of, if not the, first attack submarine simulators. You commanded a Gato-class US fleet submarine against the Japanese during WWII.

Evvvvil patrol boats, evil evil evil evil....
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Offline T1g4h

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Quote
Originally posted by ngtm1r


GATO was one of, if not the, first attack submarine simulators. You commanded a Gato-class US fleet submarine against the Japanese during WWII.

Evvvvil patrol boats, evil evil evil evil....


An attack sub Sim? Awesome...I'm guessing it was fairly difficult?
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Offline Flipside

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Silent Service was also absolutely awesome as a sub sim, used to have it on my old Amstrad 6128. Creating knots in the water to try and draw off Destroyers, attacking the fleet, lurking at the bottom hoping the rapidly returning destroyers didn't manage to depth charge you.... Great days :D

Edit :

http://www.the-underdogs.org/game.php?name=GATO

http://www.the-underdogs.org/game.php?id=176

http://www.the-underdogs.org/game.php?id=2346

My own recommendations ;)

I'm not sure how HOTU is about direct-linking past the main page, so if this is a problem, someone let me know ;)
« Last Edit: April 22, 2005, 06:49:07 pm by 394 »

  

Offline NGTM-1R

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Actually, difficulty varied wildly depending on the ship class you were sent against. Battleships were easy, as long as you didn't surface. Patrol boats were on the other end of the spectrum: too small, too fast, and too manuverable to use torpedos against effectively, but they also had enough guns to make a gunfire action against them dicey.

My favorite attak sub simulator was Red Storm Rising, with scaleable difficulty and different periods of the Cold War available to play in. You could only play as the US, but you had a choice of submarines from the Permit on up to the Seawolf, and the number of opposing classes was vast. You could do some crazy unrealistic things in that game, like have 16 or more Tomahawk anti-ship missiles flying around from your VLS-equipped Los Angeles, but it was really quite fun to play, and I got very good at dodging torpedos. The only times I would take hits were when I got bracketed by at least three torpedos, I got too close to a Russian surface ship and he nailed me with RBUs, or when my towed array was busted and one of those pesky Kilo-class diesels snuck up behind me and fired from less then four thousand yards.
"Load sabot. Target Zaku, direct front!"

A Feddie Story