Author Topic: Problem with he particle system?  (Read 1567 times)

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Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Problem with he particle system?
I've created a beam weapon. During the warmup stage (only 100ms here but I tried 3500ms as well) many particles are created and travel towards the centre of the beam as you would expect. But, equally as many particles are created and then instantly die. Creating a sort of particle flicker. Is this a know SCP bug?

In case it is needed here is my table entry:

$Name:                          Lightning Cannon
+Title:                         XSTR("Lightning Cannon", -1)
+Description:
XSTR(
"Fighter-based Gravitic Lightning Cannon
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title:                    XSTR("Lightning Cannon", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
"Blah.", -1)
$end_multi_text
$Model File:                  none
@Laser Bitmap:                none
@Laser Color:                 190, 150, 250
@Laser Length:                10.0
@Laser Head Radius:           0.90
@Laser Tail Radius:           0.30
$Mass:                        4.0
$Velocity:                    405.0
$Fire Wait:                   2.0
$Damage:                      1000
$Armor Factor:                1.0
$Shield Factor:               1.0
$Subsystem Factor:            0.36
$Lifetime:                    3.6
$Energy Consumed:             15.0   ;this is only getting fired by one point at a time
$Cargo Size:                  0.0
$Homing:                      NO
$LaunchSnd:                   84
$ImpactSnd:                   85
+Weapon Range:                1500
$Flags:                       ( "beam" "huge" "in tech database" "player allowed" )
$Icon:                        IconScalpel
$Anim:                        scalpel
$Impact Explosion:              exp20
$Impact Explosion Radius:       10.0
$BeamInfo:
      +Type:                        3
      +Life:                        3.5
      +Warmup:                      100
      +Warmdown:                    100
      +Radius:                      3.5
      +PCount:                      50
      +PRadius:                     0.1
      +PAngle:                      90.0
      +PAni:                        particleexp01
      +Miss Factor:                 0.5 0.7 0.9 1.1 1.3
      +BeamSound:                   144
      +WarmupSound:                 122
      +WarmdownSound:               123
      +Muzzleglow:                  minbari_bg3
      +Shots:                       1
      +ShrinkFactor:                1.2
      +ShrinkPct:                   0.0
   +Range:            1470
   +Attenuation:         0.05
   $Section:
            +Width:                   6.0
            +Texture: vorlonbeam
            +RGBA Inner:              175 200 0 255
            +RGBA Outer:              40 60 0 255
            +Flicker:                 0.0
            +Zadd:                    2.0
         +Tile Factor:         10, 1
      +Translation:         -5.0
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Problem with he particle system?
Vorlon Fighter?
The Trivial Psychic Strikes Again!

 

Offline vyper

  • 210
  • The Sexy Scotsman
Problem with he particle system?
[q]But, equally as many particles are created and then instantly die[/q]

From a gameplay PoV, isn't that more realistic - that there is some energy loss when powering a beam?
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 
Problem with he particle system?
does it look cooler? :)
Think.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Problem with he particle system?
Unfortunately not, it just looks like a bug.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Problem with he particle system?
Quote
Originally posted by vyper
realistic


:lol:
-C

 

Offline vyper

  • 210
  • The Sexy Scotsman
Problem with he particle system?
*gets out the Trout O' Justice*
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline FireCrack

  • 210
  • meh...
Problem with he particle system?
Hasn't this existed since FS2 vanilla?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

  

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Problem with he particle system?
Quote
Originally posted by FireCrack
Hasn't this existed since FS2 vanilla?


What the bug? Not that I've noticed. Even if it has, someone should fix it.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.