Author Topic: Texture Baking MAX6  (Read 1216 times)

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Offline Roanoke

  • 210
Texture Baking MAX6
I have a model with a Sub/Multi-Obj Map and 13 or so Material IDs. I'm attempting to use Texture Baking to "consolidate" these into one large  material/map. It produces a Shell Material, which looks fine in Max, but when I export to POF. the model renders pure white.

First, is this even possible ?
Second, how do I go about it in a way that will work in FS ?

I reckon this would be a great help to TAP if I could get it working.

 

Offline Roanoke

  • 210
Bah!

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
In the render menue, somewhere you'll find a render to texture or render to file option... It automatically remaps the texture coordinates on the model if you then use that texture iirc...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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AHTW

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Toolbar-> Rendering->Render to texture (Or press 0)
 
There's alot of fiddling you have to do to get it just right, though.
Freelance Modeler | Amateur Artist

  

Offline Roanoke

  • 210
That's what I'm using (I should learn to use the correct name) but Game engines can't read procedural maps (so i'm told)

Might just sod it and unwrap the fella