This is also a way of handling these things

However, reducing the maps on lower LOD's to 50% of dpi and size, severly reduces the maps in filesize which must be a good thing for the performance or memory-usage
However, I'm not sure how the system handels LOD's. Honestly, no matter how different you make them, and what distance you set, you never see any visual change in lod-distances like I'm used from other games. That is actually a good thing, but makes me wonder sometimes, if the game is using the LOD's anyway.
When I got some time and mood, I might create a model with a Sphere in Lod0, a cylinder in LOD1 and maybe a cube in LOD2, set everything to a low distance and then see if anything changes
