Author Topic: How do you like this? (img heavy!)  (Read 2933 times)

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Offline redmenace

  • 211
How do you like this? (img heavy!)
definatly belongs in the adv_effects vp.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
How do you like this? (img heavy!)
Shots 2 and 3 really make the poofs shine.

Actually all those first shots except the 1st one make the nebula seem more gaseous, less seamless, less clippy. Good work :yes:

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
How do you like this? (img heavy!)
is it possible to make one big poof? i'm sick of seeing like 400 poofs in a nebula everytime i do a roll. >_<
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
How do you like this? (img heavy!)
That's not  texture issue. that's a software issue. The game does it without caring what you want.
Freelance Modeler | Amateur Artist

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
How do you like this? (img heavy!)
they look too...do this:

go into photoshop, make a 256x256 image, and render clouds.

now, make a 512x512 image, and render clouds. now scale the 512x512 down to 256x256. compare. the 2nd one is more "compact". more details in a smaller space.

that's how yours look more compact than the originals, and therefore do not looks close enough to the originals to put in the media VP.
"Gunnery control, fry that ****er!" - nuclear1

  

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
How do you like this? (img heavy!)
I didn't want them too look too much like the stock effects.

[V] was too limited in size and colors by the engine. It was time to evolve in both directions.

But If you add too many details, you'll end up seeing the layers. They need to flow into each other. (Well, in an optical way. ;) )

I tried a few things.

So you need to use very small details (like the kind of detials I've used), which get only visible as soon as they're really close to the player. That's all I can do to trick the engine. It's a bit like an additional layer, though it's only a static effect.
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Shadows of Lylat - A Freespace 2 total conversion
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