I'm using the version of Fred that came with The Babylon Project mod (v3.0 + patch), to design a campaign for the mod and I've had problems getting the red alert carry option to work.
I want to be able to carry over the player ship, as well as a friendly vessel and a couple of hostiles over. I've tried using the red-alert status-option but it hasn't worked for any of the ships, and I've been testing it using the campaign not single mission options.
On the previous mission I have an event that forces a player to jump, I know that end-mission doesn't activate red alert status, but theres no mention of force jump doing the same. Also I have tried allow the player ship to warp, damaging it and then jumping to the next mission but this hasn't fixed it. I do add a couple of ships to the wing the hostile ships being carried over is in on the next mission, and the red alert mission is one of the possible missions that can be done based upon how events in the preceeding mission pan out.
I could use variables as an alternate option but it would be a much more complicated approach. Any suggestions about what could be the problem?