Post-testing thoughts:
We found quite a few bugs, despite there only being 2 people who showed up and actually did testing (besides myself, thank you Ethershock and redsniper). There are something like 7-8 new multiplayer bugs in CVS now; I've assigned a few to myself that looked like I might be able to solve them. I'm not sure how many of those are specific to taylor's build, so I'll have to try out some other builds as well.
Surprisingly enough, we didn't get much in-game testing done.

The Fs2NetD server list was crashing as often as not, and Ethershock dropped every time we got in a game. This may be due to ports not being open; I had to open 7808 UDP and 7117 TCP before either Ether or Red could see me. Ethershock didn't have them open, I'm not sure whether redsniper did or not.