Hello,
I have a small problem (again

) and honestly, I'm to lazy to figure it out in hours of painful trying (I always have to play 10 minutes before I reach the part where I need to test).
That's the situation :
I have a training exercise where the player is told to attack a bigger ship. He wins, when he reduces the enemies hitpoints to 95 %, but he looses when he has his own shield-strength reduced to more than 50%.
Player wins plays Event/Message A, Player looses plays Event/Message B.
Now my problem is, that I very often get the situation that I fire the enemy down to 95% and the winning-messages is played, and while that happens the last laserbolt that is still flying towards me, hit my shields and I "loose" ( because I reached the 50% shieldstrength in that very moment). It is interesting how often this happens (in either one way or the other).
So my question is, how can I script it in a simple way that once one condition is met, the other will be completly ignored ? I suppose it has something to do with the "not" condition (that's what Goober told me a while back), but sofar it isn't working the way I want it.
I would appreciate any advice

Starman©