Ok, I try to make any models I make out of 3 sided polys (a.k.a. triangles...

) just to be safe. I've encountered many a face in my models which has four or more sides (rectangle +) and is flat. What is the complete story with trueSpace, all those conversion utils and FS2 concerning
flat multisided polygons? Can all those squares be left as squares or should they be split into 2 triangles?
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