Author Topic: Beams vaporizing fighters and bombers  (Read 2369 times)

0 Members and 1 Guest are viewing this topic.

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Beams vaporizing fighters and bombers
Is there some way of preventing fighter beams from vaporizing fighters and bombers?

eg:

I have some nice Vorlon Fighters armed with some pretty heavy type 4 fighter beams and they are firing at some 100m long Shadow Scout vessels which due to AI limitations have had to be given the "bomber" flag.

When a Vorlon Fighter's beam destroys a Shadow Scout it does not do the normal explosion. Instead the ship just vanishes and the game throws out a few very small pieces of generic debris. This is clearly meant for very small ships and looks rather stupid when a 100m ship is destroyed. I need to be able to turn it off for the Shadow Scout.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Beams vaporizing fighters and bombers
I'd like to disable that even in standard FS2. I don't like this 'feature' at all...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline FireCrack

  • 210
  • meh...
Beams vaporizing fighters and bombers
I think it makes sens for capship beams, for fighter beams it would be best just to have an instant "Normal" death without all that spinning around first.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline aldo_14

  • Gunnery Control
  • 213
Beams vaporizing fighters and bombers
I don't think it's really needed for either type, to be honest; it wouldn't break balance anyways.  Perhaps introducing a 'no vapourize' flag for weapons or ships, albiet i don't know if that's too trivial a change for using up another flag space.

EDIt; either type as neither needs to vapourize the ship

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Beams vaporizing fighters and bombers
Quote
Originally posted by FireCrack
I think it makes sens for capship beams, for fighter beams it would be best just to have an instant "Normal" death without all that spinning around first.


I agree to an extent. If a small fighter is whacked by a BFGreen then it probably makes sense for the thing to be wiped out with no explosion and just a few very small chunks of debris. It's not very B5 though and it doesn't look very good in the case above.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline FireCrack

  • 210
  • meh...
Beams vaporizing fighters and bombers
No explosion eh? Seems it's relying on the beam impact explosion, "vaporising ships" should put out an explosion graphic too.

Heck, i dont even think vaporisation should be just "beams vaporise". It should be changed to, "If a weapon does x times the amount of total HP of a fighter/bomber, then vaporise it"
« Last Edit: June 17, 2005, 09:48:57 am by 2073 »
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Beams vaporizing fighters and bombers
You know, that would actually work rather nicely.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aldo_14

  • Gunnery Control
  • 213
Beams vaporizing fighters and bombers
Either that, or spawn off the debris in all cases, but in a vapourise the debris explodes afterwards (which would at least make a more significant - or rather group of - explosion)

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Beams vaporizing fighters and bombers
Quote
Originally posted by aldo_14
Either that, or spawn off the debris in all cases


Some people may like the original vaporize effect with just the little bits of generic debris though. So it's probably worth giving the user a choice. Incidentally I did notice a ship-no-vaporize sexp in one of the newer FRED builds. Didn't seem to make any difference when I used it on the Shadow Scouts though. Still got vaporized.
« Last Edit: June 17, 2005, 03:00:26 pm by 43 »
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aldo_14

  • Gunnery Control
  • 213
Beams vaporizing fighters and bombers
Quote
Originally posted by IPAndrews


Some people may like the original vaporize effect with just the little bits of generic debris though. So it's probably worth giving the user a choice. Incidentally I did notice a ship-no-vaporize sexp in one of the newer FRED builds. Didn't seem to make any difference when I used it on the Shadow Scouts though. Still got vaporized.


Well, I was thinking that the only difference would be a slightly larger explosion, and that you saw it break up a wee bit before the debris exploded.

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
Beams vaporizing fighters and bombers
Quote
Originally posted by IPAndrews


Some people may like the original vaporize effect with just the little bits of generic debris though. So it's probably worth giving the user a choice. Incidentally I did notice a ship-no-vaporize sexp in one of the newer FRED builds. Didn't seem to make any difference when I used it on the Shadow Scouts though. Still got vaporized.


Vaporize SEXP determines whether a capship does its slow, slow, slow 'death animation' - that is, all the little explosions that culminate in a big explosion that breaks the ship into pieces - or just blow up quickly, I believe.

So, uh, yeah, I don't think those are the SEXPs you're looking for (if at all).

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Beams vaporizing fighters and bombers
How about we just do the inverse of this, and allow blob turrets to vaporize fighters? :nervous:
Freelance Modeler | Amateur Artist

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Beams vaporizing fighters and bombers
Quote
Originally posted by Raa
How about we just do the inverse of this, and allow blob turrets to vaporize fighters? :nervous:
TVWP?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Beams vaporizing fighters and bombers
This is a little hackish and I'm not 100% certain it would work but for the time being you might want to try this

When
-<
--hits-left
---shadow scout 1
--2
-change-class
--Shadow BattleCrab
--shadow scout 1
-change-model
--Shadow Scout
--Shadow Scout 1
-Sabotage-subsystem
--Shadow Scout 1
--hull
--10

Not tried it but if I'm thinking correctly that little hack will change the scouts AI class to whatever the battlecrabs is (presumably not bomber) but yet keep the model as a scout. After doing that it inflicts an extra percentage worth of damage to the ship so that it blows up (Just give the scout a few more HP to make up for that 1%)

Preferably you want to use the class of a ship as close to the scout as possible that isn't using the bomber AI class.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Beams vaporizing fighters and bombers
Quote
Originally posted by Black Wolf
TVWP?


It wasn't initially, but you gave me an idea... ;)
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Beams vaporizing fighters and bombers
is the beam 'huge' ?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Beams vaporizing fighters and bombers
Yes the beam is huge. These little things need to be able to chop up battlecrabs. Presumably since you're mentioning it that's part of the problem.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Beams vaporizing fighters and bombers
it's suposed to be that the huge flag on the beam and the lack of any sort of big ship flag on the ship is requiered for vaporiseation.

although it is posable, it never got commited or someone removed it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together