Author Topic: does the engine actually use extra path data?  (Read 1092 times)

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Offline Nuke

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does the engine actually use extra path data?
if you look at a vanilla ship in the various pof viewing/editing tools you notice  that everything that can be shot off the ship has a path associated with it. now does the engine actually use those or are they just left over from  fs1?
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Offline Starman01

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does the engine actually use extra path data?
They are necessary for AI-Ship as an approach-path.

Example :

When you order an AI-Fighter to attack a turret or subsystem without a path added to it, the fighter will start firing at it from right were he stands (if he's not forced to evade some AA-Fire). He might even fire on the underside of a ship in order to destroy a turret on the top-side (of course with not much effect).

But when you set a path to a turret, then the AI-Fighter will fly to the end of the given path and start his attack-run from there.

It's the same like the hangar-paths, there are just there to control the flightpath of AI-Ships.

The only thing I never really understood is, why you can specify turrets to some AI-Paths, maybe something like a "this path is guarded by these turrets", though I don't really see any reason in this.
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Offline Black Wolf

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Re: does the engine actually use extra path data?
Quote
Originally posted by Nuke
if you look at a vanilla ship in the various pof viewing/editing tools you notice  that everything that can be shot off the ship has a path associated with it. now does the engine actually use those or are they just left over from  fs1?


Try getting the AI to disarm a ship with no paths - or worse yet, misaligned paths. They'll prove their value pretty quick. :)
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