And who's going to tell the new user to do that? "Hey, if it's running crappy, here's this 2 hour step you can perform."
If we change it, we'd have to do that anyway, unless the engine is going to automatically convert files. Of course it probably isn't a 2-hour process, just add all the -glow and -shine maps into IrfanView's batch conversion and make them all 8-bit.
Either that, or it's a process of redoing all the art so that it looks worse, which I'm sure people will be overjoyed to do.
This just seems...absurd. These features are crashing some people's computers. So what's the solution? Oh, take them out entirely so no one can use them.

Has no one noticed the massive thread dedicated to the new materials system, or do people simply not care? This is exactly the sort of thing that would be
optional with it. Yet half the dev team is calling for 24bit glow/specmaps to be taken out entirely.
Nor do I see putting this in before 3.6.7 as being any more valid than putting the materials system in, as it technically breaks compatibility with older fs2_open campaigns (Gee, where have I heard this before?) and could easily cause bugs if it was implemented now.
Not to mention that I'm pretty sure that at least some of the glowmaps in the mediaVPs use colored gradients to make it appear that light from the glowy bits is falling on nonglowy parts of the hull, and my artistry has been confined to the MSPaint thread.
Plus, it'll probably take a LOT longer to implement, test, and bugfix this than it would to convert the files to 8-bit colour, but I don't see anyone volunteering.
Nor do I see why everyone talking about this needs the features to be taken out entirely and not simply autodetect if a texture only has one channel and apply it differently if it does (hell it might do this already)