Author Topic: I hate truespace  (Read 1247 times)

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Offline FireCrack

  • 210
  • meh...
How do you guys do it? i just cant use truespace to save my life! Can someone give me a hand here, all my submodels keep getting dumped to my models origin on lod1 and in the debris, i need help!!! also i'm getting some other weird problems, i can only import with modelview, PCS gives me an error

Stack overflow protection was engaged,
Please correct the errors in this model (too many polygons in same average location).
Compile aborted after GenerateBSP reached a depth of 1000 recursions.


is this even right?

actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Roanoke

  • 210
LOL, seeing this thread brings back some memories of my first conversion.  The debris shouldn't be in a seperate group. Dump 'em in to the main grouping as you have for each LOD. The rest doesn't look too bad but I haven't done a cob conversion for ages. You may need to rename the lights aswell.

 

Offline FireCrack

  • 210
  • meh...
Man, my UV mapping is gone too! hurrah for truespace!
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Be warned that the way PCS exports a pof is not the way that the hierarchy has to be for it to convert it back in again.

In other words studing the :v: models won't help you much at all. You need to look at the modding tutorials :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline FireCrack

  • 210
  • meh...
ah ok, modding tutorials, what a good idea! if i could find some...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Have you not looked at my FAQ? :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
I made a quick note in the Wiki PCS entry on this:
http://dynamic.gamespy.com/~freespace/fsdoc/index.php?pagename=PCS
Quote
If it gives a "Too many polygons in same local area!" (or something similar) error, it can mean one (or both) of two things. Either there is a duplicate of one of the objects in the SCN in the EXACT same position as another of the EXACT same shape, or your object is too small. To fix the first problem, find the duplicate object and delete or move it. To fix the second, scale the whole ship up in TS to the size you want it to appear as in FS. Then, before converting, set PCS's scaleing to 1 rather than 20 and convert. That should fix it.
The fix is basically saying to PCS that 1 TS metre should equal 1 FS metre during conversion if you get this particular error.
Hope that helps. :)
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