Author Topic: New Galaxy carrier  (Read 3478 times)

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Offline Taristin

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I was waiting to see your response, Strat. I always see you go head to head with TM on his meshes. :lol:


EDIT fixed typo. I hate it when people spell my name wrong, too. :nervous:
« Last Edit: July 05, 2005, 11:41:13 am by 273 »
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Offline StratComm

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I know, I just can't help it :p
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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One thing about fighterbays; nothing wrong with having 2+.  However, it is somewhat odd to not only have 2 at opposite ends (i.e. problems transporting munitions, spare parts, ships between the 2), but which are also seemingly of completely different design.

Otherwise.... pretty generic & bland, mapping is ok if underdetailed (although sort out the differing shades of light blue, they make it look add), seems a bit too high poly for the general shape (parly because the detailing that is there is always of the same type - i.e. an extrusion with texture of a dark colour - leading to repretiveness in the design).

Average, I'd say. Doesn't seem technically bad, but lacks any sort of creative spark or uniqueness to make it stand out from the thousands of other hexagonal ships out there.

 

Offline Grimloq

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...Please... For the sake of all things green and filled with vitamin A... Not 60 turrets... Like... Half that... Maybe...

As a semi-random note, the weird T-shaped thing off to the side is a common trait in Hiigaran ships in Homeworld2... They never seem to have a purpose, but they look kinda neat.

It's bland, yes, but eh... I say you get someone to make a custom UV for it. With a model like that, a UV map could make it really good, in my opinion.

Oh, and as for multiple fighterbays quite a distance away - they could be separate. The Falconer model I made (Well... making :nervous: ), for example, has 5 separate fighterbays, one of which is centrally located, the other four are quite a ways away. The idea (The backstory supports why, but I'm not gonna type it all out) is that the four smaller fighterbays each house a single wing of 4 fighters/bombers that are already prepped and in there for rapid launch, while in the main bay it's just a regular general-purpose fighterbay. So, they can get some pilots down to the smaller bays and launch immediately, getting 12 fighters out and into the fighter in a matter of seconds.

...Make sense? A rapid-deployment bay for emergencies.

*Re-rails topic*
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Offline NGTM-1R

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Quote
Originally posted by aldo_14
One thing about fighterbays; nothing wrong with having 2+.  However, it is somewhat odd to not only have 2 at opposite ends (i.e. problems transporting munitions, spare parts, ships between the 2), but which are also seemingly of completely different design.


Not...necessarily. Two launch decks is not entirely unknown (several Japanese carriers prior to their refits in the 1930s had three  launch-capable flightdecks in a terrace-like configuration on the bow), but they may not all be able to land fighters. One might be launch and the other landing.

And fighterbays, such as we see in the game, are really flight decks. FS1 Orions appeared to use them for hanger deck purposes as well, but given the fighters-carried increase they may have expanded storage and maintance to a second location by FS2. The Hecate almost certainly has seperate hanger and flight decks. The interior shot of the Psamptik is a clearcut case of seperate hanger and flight decks. The Tauret you see launched is transferred from elsewhere in the ship.

And, given the nature of the ship in question (a carrier) it seems likely that a good chunk of the ship's interior will be given over to fighter storage and maintance (a hanger deck), probably enough to connect the two flight decks.
« Last Edit: July 05, 2005, 02:52:27 pm by 2191 »
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Offline TrashMan

  • T-tower Avenger. srsly.
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When people start calling my ships bland I have a strange desire to takea big hammer and whack them sensless...
But then again, everyone if free to their oppinion.. hell there are people who belive elvis is still alive :D


but high-poly for the shape?  I spent hours optimizing it and hand editing vertex and edges!  I DARE ANYONE loud-mouth who calls it too high-poly for the shape to TRY and make a same looking one with less polys..
try..and then we'll talk..

AS for the bays, I'll prolly add more...The Lancer has 5 fighterbays and it's half the size of this thing (3-3.5km)
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Offline mikhael

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Quote
Originally posted by TrashMan
Now for the serious criticisms:
   1. The engine array is bland. Instead of a rectilinear grid, why not use two or three different sizes of engine?

      //// Hmm...I kinda like it this way..it does have different engines to the sides

Actually, it appears to have eight identical engines in a grid. Those things on the side didn't strike me as engines. Sorry.

Quote

   2. What's the T-shaped tower coming out of the side?

      //// A wing-like thing..the ship has 3 bridges/control towers - the central one, on the front above the main hangarbay and on that side wing thing

I really like the side thing. I just wanted to know what it was.

Quote

   3. A runway? In space? What's that giant maw at the mouth of the ship for then?

      /// Ever heard a ship can have more than ONE fighterbay (vasudans are so smarter then terrans in this regard)

Absolutely! this just strikes me as a silly arrangement. This is where I'd take a cue from Starlancer: launch laterally. Or, if you want to launch along the keel, multiple flight decks in the front. The runway on top is just silly, no matter how you look at it. It screams "freet target zone"

Quote

   4. only four turrets? And worse, two of them fire across that runway on the dorsal surface.

      ////I have jsut begun turreting it.. it will have ~60 turrets once I 'm done

Holy crap. Turrets of Endor!

Quote

   5. Not enough vertical detail on the top, and likely not on the bottom either.

      /// I like some of my ship a bit flatter

I like it flat. I just would hope to see a little more detail so the profile doesn't look so completely flat.

Quote

   6. Right now the vertical profile is a rectangle. A some width changes would make this look a lot better.
      ///Hmmm....


So, in case I didn't make it clear, I think its a pretty groovy design, in need of a few refinements.
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Offline FireCrack

  • 210
  • meh...
The runway looks too... earth.

It looks like a big concrete slab on top now, and a tad out of place, you'd probably be better with some catapult thing or other runway design.
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Nico

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I like it the way it is, personnally. I'll just agree to the runway thing, but definitively not to the engines or the need to make it have protruding things probing from everywhere. At worst, what I would do is add recessed details, not extrusions. If really you want to add details. And I'd remove the black things everywhere, they don't blend well with the shape.
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Offline mikhael

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[sarcasm]oh yeah? what does VENOM know about ship design?[/sarcasm]

;)
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Offline TrashMan

  • T-tower Avenger. srsly.
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I'm currently rying to make another texture that wil lreplace that black one..alltough it will be of a darker hue, it shouldn't be taht fark...

I reckon I can allso change the landing strip texture to something else.. if I can find something suitable.

Oh..and you're right about the turret numbers...60 would be a bit too much for a carrier.. 35-40 would be more than enough.
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Offline knn

  • 28
Add some more detail to the landing strip, now it looks like it`s just painted on the hull. Extrude it into the hull or stg.
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Offline pyro-manic

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It's too big (7km?? :eek: ), but the design is ok, I suppose, though it's not very original. I have to point out that the engines look dreadful IMO. Fine, have lots of engines, but that layout combined with their shape looks terrible. A few large ones with some small er ones round the edges would look far better. Or just change the shape of the nozzles.

Apart from that, just add some details (though they could be there already but hidden by the textures). Those dark grey extruded bits look too boxy - put some details into the edges, and make them not-square somehow. :) And the sensor spikes on the front look like triangles - make them proper booms (if not latticed/framed, at least give them an I-beam cross section or chamfer them or something).
« Last Edit: July 07, 2005, 06:18:54 pm by 853 »
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Offline FireCrack

  • 210
  • meh...
Where do you get that it's 7km?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

  

Offline pyro-manic

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Quote
Originally posted by TrashMan
AS for the bays, I'll prolly add more...The Lancer has 5 fighterbays and it's half the size of this thing (3-3.5km)


Though I could be reading it wrongly... :nervous:

Even at 3.5km, it's still too big though.
Any fool can pull a trigger...