This is a wierd error. it just started happening once i added more than 10 entries for the soundtracks in the music.tbl...
heres the tbl, maybe i messed something up...
the error: Error: Unable to parse music.tbll! Code = 1.
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Gamesnd\EventMusic.cpp
Line: 1261
Call stack:
------------------------------------------------------------------
fred2_open_3_6_5.exe 00426abf()
fred2_open_3_6_5.exe 0066d009()
fred2_open_3_6_5.exe 0066bfed()
fred2_open_3_6_5.exe 0066c1f5()
USER32.dll 77d48734()
USER32.dll 77d4d05b()
USER32.dll 77d4b4c0()
USER32.dll 77d4fd29()
ntdll.dll 7c90eae3()
USER32.dll 77d501f7()
USER32.dll 77d50291()
fred2_open_3_6_5.exe 0066c702()
fred2_open_3_6_5.exe 0066c78a()
fred2_open_3_6_5.exe 00681647()
fred2_open_3_6_5.exe 00681694()
------------------------------------------------------------------
HERES THE TBL!
;
; music.tbl
;
; Battlestar Galactica - Reimagined Official Music.TBL
; All the lovely OST music for the Miniseries is here. I hope you guys enjoy the added feeling they bring
; to the overall gameplay! Special thanks to the Musical genious - Richard Gibbs who made a phenomenol
; sound track!
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format: $Name: filename.wav num_measures (samples_per_measure)
;
#SoundTrack Start ; SoundTrack 0
$Soundtrack Name: 1: Genesis
$Name: FS2_Amb_A01.wav 25.0 105840 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_B01.wav 3.8 81415 ; * Enemy Arrival during Normal
$Name: FS2_Btl_A01.wav 25.8 66150 ; * Battle 1
$Name: FS2_Btl_A02.wav 27.8 81415 ; * Battle 2
$Name: FS2_Btl_A03.wav 39.8 81415 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_B02.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End ; End Soundtrack 0
; ; End SoundTrack 6
;
;
;Begin Battlestar Galactica Music Soudtracks
;
;
#SoundTrack Start ; SoundTrack 7
$Soundtrack Name: 8: The End
$Name: BSG_Amb_A01.wav 25.0 105840 ; * Ambience - Silica Pathways
$Name: none.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: BSG_Arv_B01.wav 3.8 81415 ; * Enemy Arrival during Normal - Inbound
$Name: BSG_Btl_A01.wav 25.8 66150 ; * Battle 1 - Launch Vipers Middle
$Name: BSG_Btl_A02.wav 27.8 81415 ; * Battle 2 - Launch Vipers Mid-End
$Name: BSG_Btl_A03.wav 39.8 81415 ; * Battle 3 - Launch Vipers Mid-Base Line
$Name: none.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: BSG_Arv_B01.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: bsg_brief_06.wav 23.8 132300 ; * Goal Failed
$Name: bsg_brief_03.wav 23.8 132300 ; * Player dies
#SoundTrack End ; End Soundtrack 7
;
#SoundTrack Start ; SoundTrack 8
$Soundtrack Name: 8: The Shape of Things to come
$Name: BSG_Amb_A02.wav 25.0 105840 ; * Ambience - Kobols Last Gleaming
$Name: none.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: BSG_Arv_B02.wav 3.8 81415 ; * Enemy Arrival during Normal - Inbound
$Name: BSG_Btl_801.wav 25.8 66150 ; * Battle 1 - Starbuck takes 8 Begining
$Name: BSG_Btl_802.wav 27.8 81415 ; * Battle 2 - Starbuck takes 8 mid
$Name: BSG_Btl_803.wav 39.8 81415 ; * Battle 3 - Starbuck takes 8 end
$Name: none.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: BSG_Arv_B02.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: BSG_victory01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: BSG_victory01.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: bloodshed.wav 23.8 132300 ; * Goal Failed
$Name: bloodshed.wav 23.8 132300 ; * Player dies
#SoundTrack End ; End Soundtrack 8
;
#SoundTrack Start ; SoundTrack 9
$Soundtrack Name: 9: Two Boomers
$Name: BSG_Amb_A03.wav 25.0 105840 ; * Ambience - Two Boomers (Beginning-mid)
$Name: none.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: BSG_Arv_B02.wav 3.8 81415 ; * Enemy Arrival during Normal - Inbound
$Name: BSG_Btl_901.wav 25.8 66150 ; * Battle 1 - Two boomers (Mid-end)
$Name: none.wav 27.8 81415 ; * Battle 2 - None
$Name: none.wav 39.8 81415 ; * Battle 3 - None
$Name: none.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: BSG_Arv_B02.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: BSG_victory01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: BSG_victory01.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: bloodshed.wav 23.8 132300 ; * Goal Failed
$Name: bloodshed.wav 23.8 132300 ; * Player dies
#SoundTrack End ; End Soundtrack 9
;
#SoundTrack Start ; SoundTrack 10
$Soundtrack Name: 10: The Hand of God
$Name: BSG_Amb_A04.wav 25.0 105840 ; * Ambience - Two Boomers (Beginning-mid)
$Name: BSG_Arv_HOG_A.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: BSG_Arv_HOG_E.wav 3.8 81415 ; * Enemy Arrival during Normal - Inbound
$Name: BSG_Btl_1001.wav 25.8 66150 ; * Battle 1 - HOG Begining
$Name: BSG_Btl_1002.wav 27.8 81415 ; * Battle 2 - Hog MID (Assault)
$Name: BSG_Btl_1003.wav 39.8 81415 ; * Battle 3 - HOG END (KABOOM!)S
$Name: BSG_Arv_HOG_A.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: BSG_Arv_HOG_E.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: BSG_victory01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: BSG_victory01.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: bloodshed.wav 23.8 132300 ; * Goal Failed
$Name: bloodshed.wav 23.8 132300 ; * Player dies
#SoundTrack End ; End Soundtrack 10
;
#SoundTrack Start Destiny
$Name: BSG_Amb_A05.wav 25.0 105840 ; * Ambience - Two Boomers (Beginning-mid)
$Name: none.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: BSG_Arv_D_01.wav 3.8 81415 ; * Enemy Arrival during Normal - Inbound
$Name: BSG_Btl_1101.wav 25.8 66150 ; * Battle 1 - Destiny Mid
$Name: BSG_Btl_1102.wav 27.8 81415 ; * Battle 2 - Destiny Mid-End
$Name: none.wav 39.8 81415 ; * None
$Name: none.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: BSG_Arv_D_01.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: BSG_victory01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: BSG_victory01.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: bloodshed.wav 23.8 132300 ; * Goal Failed
$Name: bloodshed.wav 23.8 132300 ; * Player dies
#SoundTrack End ; End Soundtrack 11
;
;DO NOT CHANGE THE NAMES IN THE FIRST COLUMS!
;
#Menu Music Start
$Name: Brief1
$Filename: bsg_brief_01.wav ; briefing music 1 - A Call to Arms
$Name: Brief2
$Filename: FS2_Brief_02.wav ; briefing music 2 - By Your Command
$Name: Brief3
$Filename: bsg_brief_03.wav ; briefing music 3 - The Day Comes...
$Name: Brief4
$Filename: none.wav ; briefing music 4 - N.A.
$Name: Brief5
$Filename: none.wav ; briefing music 5 - N.A.
$Name: Brief6
$Filename: bsg_brief_06.wav ; briefing music 6 - The Lottery Ticket
$Name: Brief7
$Filename: bsg_brief_07.wav ; briefing music 7 - Counter-Attack
$Name: Success
$Filename: bsg_db_01.wav ; debriefing success music - To kiss or not to kiss
$Name: Average
$Filename: bsg_db_02.wav ; debriefing average music - Reunited
$Name: Failure
$Filename: bsg_db_03.wav ; debriefing failure music - Seal the bulkheads
$Name: Aquitaine
$Filename: BSG.wav ; Main menu music - BSG-75 US Theme
$Name: Cinema
$Filename: BSG_Cinema2.wav ; credits music - The Storm and The Dead
#Menu Music End