Author Topic: Help with Beam Cannons  (Read 2366 times)

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Help with Beam Cannons
I have a mission where there are 5 Shivan Remote Beam Cannons (I used Rahu's and gave them BFReds), however, I can't get them to do enough damage to the allied destroyer once it warps in. I tried pointing them to where it comes to rest instead of where it first emerges, giving beam - fire orders with a repeat count, giving ai-chase orders, and even giving them 3 beam cannons instead of one, but still they don't fire often enough to destroy it.

Any suggestions?
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Offline Nuclear1

  • 211
I ran into this problem when I was working on revising and helping Gai with Deep Blood. Rahu's simply are made for firing beam cannons, I think.

I don't really know how else to help, except say that you should use a different ship. Maybe someone else would know more than me.
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Offline pyro-manic

  • FlambĂ©
  • 210
BFReds, and they're not killing the destroyer? :eek: Are they firing at all? BFReds fire every 7 seconds or so, so a destroyer should't last very long at all...

Try using a different ship - change them to Cains, perhaps, with a BFRed in the nose turret and nothing else.

One thing I will say - you don't want to give capships chase orders. Position them well, and use waypoints instead.
Any fool can pull a trigger...

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
If you're using beam-free, then use beam-fire.

If you're using beam-fire, then simply put two duplicate beam-fire sexps on the same event.  Like this:

Code: [Select]
when
--whatever
--beam-fire
----SSG Rahu 1
----turret01
----GTD Hecate 1
--beam-fire
----SSG Rahu 1
----turret01
----GTD Hecate 1


It will fire two beams from the same turret at the same time. ;)

However I would recommend against this, as it loses quite a bit of realism.  A better strategy would be to have the destroyer arrive with less than 100% hull.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
And there is the 'Special Hits' feature.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Use beam-fire and make the ship self-destruct when it gets hit (ie hull drops below a certain percent)
-C

 

Offline Roanoke

  • 210
You could always have the Destroyer damged before it arrives. I used to put in Random damage on most ships anyway, just to mix things up a little.

  
I switched the Rahus to Mephistos and now it works fine.

Weird.
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