Author Topic: SCP minor suggestion  (Read 1508 times)

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SCP minor suggestion
Hey, I was just moving all my SCP VPs away so that my multiplayer copy of FS2 would work...and I was wondering - why don't SCP-specific VPs have a different extension so that retail FS2 will just ignore them, but FS2_open will see and use them?

  --Turbo
"It is the year 2000, but where are the flying cars? I was promised flying cars! I don't see any flying cars. Why? Why? Why?" - [size=-2]Avery Brooks from an IBM commercial[/size]

 

Offline WMCoolmon

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Actually that's not a bad idea. I'd still like to add that mod field option to VPs too, this would be a good opportunity to do that.

Although IIRC it would've been something of a pain in the arse to do, so not sure how easy this would be in theory.
-C

 

Offline karajorma

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Re: SCP minor suggestion
Quote
Originally posted by TurboNed
Hey, I was just moving all my SCP VPs away so that my multiplayer copy of FS2 would work...and I was wondering - why don't SCP-specific VPs have a different extension so that retail FS2 will just ignore them, but FS2_open will see and use them?

  --Turbo


If we can get Random Tiger to come back and finish v6.0 of his Launcher it will be possible to simply shove all your VP files in another folder and Retail will miss them completely.

In fact if you're willing to give up using the select mod button in favour of a little typing you can do that now. What you do is this.

  • Move all the media VP files to a folder called MV
  • Run the launcher and select no mod
  • If you want to play FS2 type in -mod MV as the last item in your custom flags box
  • If you want to run a mod type -mod nameOfModdir, MV  as the last item in your custom flags box.


You'll never have to move media VP files ever again and on top of that when new media VPs come out you can simply shove them in a different folder to test them until you're sure there are no problems :D
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It just seems like the SCP could be programmed to look for *.vp and *.vp2 (as an example) whereas FS2 would ignore any *.vp2 files.  No need for custom flags or anything.  I don't know how difficult this would actually be to implement, but it sure would be convenient.

  --Turbo
"It is the year 2000, but where are the flying cars? I was promised flying cars! I don't see any flying cars. Why? Why? Why?" - [size=-2]Avery Brooks from an IBM commercial[/size]

 

Offline WMCoolmon

  • Purveyor of space crack
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The idea would be that you could throw everything in one dir, and there'd be no possibility of having an errant VP with tables messing everything up.
-C

  

Offline karajorma

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Shoving everything in one dir is fine but I prefer multimod anyway. For instance I could simply run TBP as a mod and I'd never have to care what was in the VP files because they'd never be used when I was running TBP.

As F2_open moves from being a Freespace 2 engine to being a general engine for Starfox, BSG, B5 and others the ability to ignore the VP files is going to become necessary anyway unless you want to have lots of stand alone installs and have to copy the latest exe over to each of them every time there's an update.

Plus most of the code to do this is already there. I've been using the demo version of Launcher 6 for months since RT vanished. I'd hate to go back to 5.2 :)
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