hrmm, ok. I made all the changes you said, and I believe I have the mods workign properly now. However, I tried to play Inferno (i suppose this is a non-SCP mod), and ran into the same issue. The mod works (i ran it with the leftover link to my original FS install), and some of the custom ships work as well, but not all. Everything else works (the mission breifings, some of the models, techroom, hud changes, effects changes, etc) I'm wondering if this is just because its a non-SCP mod and I still have my SCP stuff in the same directory (i did move the mv_*.vps out though, only the launchers and .exes remain).
In any case, to run inferno, should I insert another install of FS2 on my computer and just use that for mods like Inferno and SAH that don't use SCP? And is there anything else I could be doing wrong... i find it odd that everything works except a few of the new models.
Also, I did see that there is an SCP patch for inferno on the inferno homepage, but the link to the fileplanet download is gone. Anyone know where I can get another copy of that patch?
Thanks