Originally posted by Deepblue
You missed the part where he says it's a pain in his a**.
Most games coding is a pain in the arse, anyways.... Albeit, I wouldn't worry to much about development environments as the 2nd gen of games - the games that really take advantage of the machines abilities - will be determined more by profit. i.e. which machine sold or is selling the most.
Hell, I remember the Gamecube was postured as being one of the easiest to develop for (And apparently the Xbox is the best), and the absolute bastard that (reputably) the PS2 is still became and remains the massive leader.
The thing that interested more from Carmacks speech was his attitude to AI; that it wasn't all that important and could be done with scripts alone rather than, say, context sensitive decision making. I'm not sure that's particularly valid outside the realm of corridor shooters (which is after all ID's speciality); the larger and more immersive environments become, the more different ways the user can interact and thus the more 'responses' you'd need to script in. So I think he was off-base there.
Oh, and 'that's really sad' - why? What is?