Howdy All:
Please forgive the noobish nature of this question, but I need clarification on this issue. I_E_Maverick and I have been trying to get the TBP ship Bin'Tak, in-game. Unfortunately, this model has extensive use of side-mounted turrets. While they will shoot at stuff, the fact that their barrels must be vertical in the default model configuration is causing them to behave as though they are dorsal or ventral-mounted turrets. I can see 2 ways to solve this, but I need to know if they're even possible.
1 - Place the barrels for the multi-part turrets, at 90 degrees to be turret base, rather than to the ship's central axis. This would allow the turret normals to be placed in the appropriate default position, rather than straight up in the air, so that the fof can be set to include all appropriate firing directions, without trying to fire through the hull. Obviously, me just saying this needs to be done, is hardly enough to make it work. I need to know if this is possible.
2 - Set the fof to maximum but restrict through-the-hull firing. I recall someone on the SCP team (Bob I think) once made a change to the turret AI code, preventing it from firing through the hull of its parent ship. It was withdrawn because if seemed to break existing missions (such as when Koth tries to ram the Repulse through the Colossus). If this could be reimplimented on a selected basis, I could set the fof to 360 degrees, and trust this code to prevent it firing where it shouldn't. It it could be implimented by a ships table flag, new models could benefit from this code and allow the turret type I am suggesting. Is this possible? Can this code be implimented and if so, would it achieve what I am proposing? Would it continue to track and target ships within its fof, even if the blocking code is preventing it from firing?
I'd realy appreciate an answer to this, as our ability to get the Bin'Tak in-game depends on this. If we can't overcome this, the resulting options are not very promissing.
Later!