Author Topic: Problems with axes  (Read 1479 times)

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Offline MetalDestroyer

  • Starwars reborn!
  • 210
I was trying to convert some SW model from the Star Wars Warlords (Homeworld 2), but, I met a big trouble.
The ship doesn't have the same orientation as the Fs2 ships.
I mean, instead the ship go forward, my model travel the space like a crab :/

I try to rotate the ship in Ts 3.2 but nothing happens.
How can i resolve this ?

Here a screen from Deep Exploration (look at the axes from the model and from the grid).



And now, into Freespace 2 :


 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
if you are wanting to do star wars ships.....and they don't have what you want in the Star Wars Mod....why not go get the FS1 star wars mod and then simply transfer the ships to FS2?

If you'd rather not, rotate the model by 90 degrees and check it again in fs2....one of the problems with building a pof from a cob is screwy axes.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Hum, there are really a Star Wars mod for Freespace 1 ?? O_o
I've never heard about that...
Do you have links ?

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Screwy axes... yes.

You're not the only one who has this problem...

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
ROFL.

Export a POF from PCS and load it into Truespace, that'll tell you how to make your ships point in the future.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Mefustae

  • 210
  • Chevron locked...
I do hope you've at least notified EJ of your use of his models, that is, if you intend to distribute this mod...?

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
No, I won't intend to use this mod for public but just for my own pleasure. I decided to mod just because I can't wait anylonger the official HLP SW release.
And, I need some news graphics stuff in Star Wars Space sims.

Dabrain -> lol.

  

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Hmm, I found a way to resolve my problem, I have to convert first into 3ds format and have to rotate the model during the conversion (I use Deep Exploration software for this) , and then I have to correct the vector properly into TS.

With this, the model recognize all modification we did into TS.