Author Topic: Missile turrets  (Read 1392 times)

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Offline Wanderer

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How is singlepart missile turrets or rather the firing of the missiles from these turrets handled? At least in some cases i have seen the missiles being fired directly on the turrets normal (ie. missile from top turret is fired straight up even though the target would be directly front of the firing ship), but will they fly till the the end of the turrets normals vector or only for a fixed lenght before turning and starting to home on target. Can this be controlled in any (other) way?

I am also pretty certain that i have also seen some turrets firing missiles directly at targets just like cannons or like the unguided missiles Fenris fires though from multipart turret, but while some missiles are fired just as some naval SAMs and other missiles (at least Russians used vertical mounts), what causes this? Guided vs. unguided? Something else?

Also if have a heat seeking missile with fov of 90 fitted to turret having fov of 180, what happens? Is the missile fired 'vertically' even though the the target is out of the homing cone? Or is the missile fired on a direct line of fire like cannons? And even if the missile had 180 degree cone what would happen if the target would be in turrets fov but after the missile has been fired (assuming  'vertical' lauch) the target would be out of the missiles homing cone ie. close enought to the turret.

I have tried to avoid these by giving the capital ship launched heat seekers a cone of 190 to 200 degrees while turrets have fov of 160 to 180 but it would be nice to know the these are handled in the game?

And for the notice i like heat seekers because they lack IFF and can reaquire their 'target lock' if they have lost it, though often to a different ship and without IFF it makes the game just a little bit more exciting. Add a large tail to it and it looks like a scene from Top Gun...
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Offline Roanoke

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IIRC missile turrets maitain a 100% lock while in range and fire when the target is within the turrets FOV. I doubt if the normal for the turret plays a massive part, especially comapired to a regular blob turret.

 

Offline StratComm

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The firing "straight up" is a property of how missiles are handled.  Fire a harpoon at a target on the edge of your screen.  It'll fly straight out for a bit and then track.  I don't think turrets are much different.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wanderer

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Ok, but can the point where the missile actually turns to home on to a target be adjusted or is it somewhere hardcoded?
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Offline StratComm

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I think that's hardcoded, unfortunately.  Unless one of the devs tells me otherwise, I don't see any way to do it in the tables.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline phreak

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it doesn't track for the first quarter-second.  could customize it once 367 gets released.

edit: comments in code said first 1/2 second (and thats what i remembered) but was actually first 1/4 second
« Last Edit: September 16, 2005, 05:01:24 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
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