i present you difficultly.tbl
All of these fields are optional, except for the two entries with the pound signs (#) in front of them, however the order of appearance must be the same
Also the values below are the default values.
#Difficulty Settings
;; VE E M H I
;;--------------------------------------------------------------------
$Max Incoming Asteroids: 3 4 5 7 10
$Player Countermeasure Life Scale: 3 2 1.5 1.25 1
$Player Weapon Recharge Scale: 10 4 2.5 2 1.5
$Player Shield Recharge Scale: 4 2 1.5 1.25 1
$Player Afterburner Recharge Scale: 5 3 2 1.5 1
$Max Missles Locked on Player: 2 3 4 7 99
$Max Player Attackers: 2 3 4 5 99
$AI Turn Time Scale: 3 2.2 1.6 1.3 1.0
;;always link primary lasers if energy reserves are above this percentage
$AI Always Links Energy Weapons: 100 80 60 40 20
;;maybe link primary lasers if energy reserves are above this percentage and hull integrity is low
$AI Maybe Links Energy Weapons: 90 60 40 20 10
;;do the same thing with ballistic primaries
$AI Always Links Ammo Weapons: 95 80 60 40 20
$AI Maybe Links Ammo Weapons: 90 60 40 20 10
;;Seconds to add to time it takes for player's enemies to get in range.
$AI In Range Time: 2 1.4 0.75 0.0 -1.0
$AI Countermeasure Firing Chance: 0.2 0.3 0.5 0.9 1.1
$AI Sheild Manage Delays: 5 4 2.5 1.2 0.1
$Friendly AI Fire Delay Scale: 2 1.4 1.25 1.1 1
$Hostile AI Fire Delay Scale: 4 2.5 1.75 1.25 1
$AI Damage Reduction to Player Hull: 0.25 0.4 0.65 0.85 1
$AI Damage Reduction to Player Subsys: 0.2 0.4 0.6 0.8 1
$Max Beam Friendly Fire Damage: 0 5 10 20 30
#End
build and difficulty table at
http://www.penguinbomb.com/phreak/fs2_open_diff_tbl.zip