Computer specs:
Amd Athlon XP 2200+ 1.8ghz
ATI Radeon 9550 256mb
1 gig of ram
A holy hand grenade (

)
Using the newest release of FSO (3.6.7), and mv_core, textures, models, effects, and music. Has Sync.vp in there as well...
have video set to medium, and have spectacular, glowmaps, jpgtga, mipmapping, disable motion debris, stops fog intersect hull, disable vertical sync, and preload mission game sounds checked
Now, on the first level (A nebula level), I have great FPS in the beginning (120fps), but when the hercs warp in, once I get close, it's kinda choppy. Well what i'm trying to say is, the FPS jumps up and down almost constantly, kinda like this.
120fps
120
30
70
20
80
80
30
See what I mean? It even happens when everything is calm, no action is taking place. Now, what could be causing that problem???