Author Topic: Freeaspce Old skool  (Read 1466 times)

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Offline Roanoke

  • 210
*I think I posted this somwhere but can't find the thread*

Anyways, I was wondering how far into development the 2d, top-view version went (IIRC as done by WMCoolman ?)

Maybe I should do a Super Aleste/1942 style mod and trump even Shadows of Lylat for nostalgia value ?

 

Offline Kie99

  • 211
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Axem

  • 211
I think he's talking about this:

http://www.hard-light.net/forums/index.php/topic,29549.0.html

I've played around with it (Super Freespace Kart!) and it holds promise, but I haven't heard much about it lately.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
:doh:

Far as I know, it works. But, I don't think I ever added the variable for camera distance from ship.

Try starting a mission and check the '2d mission' box in the mission specs. That should be all that's needed.

Edit: AI sucks, except for turrets, but that'll be a project in and of itself to fix properly.
-C

 

Offline Axem

  • 211
Could it be possible to exclude ships from the 2d only movement? Or is that just asking for trouble? :nervous:

  

Offline Roanoke

  • 210
Quote
Originally posted by WMCoolmon
:doh:

Far as I know, it works. But, I don't think I ever added the variable for camera distance from ship.

Try starting a mission and check the '2d mission' box in the mission specs. That should be all that's needed.

Edit: AI sucks, except for turrets, but that'll be a project in and of itself to fix properly.


Probably wouldn't need full-blown  AI.