Author Topic: Conversion problem  (Read 3118 times)

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Offline WMCoolmon

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You shouldn't be changing weapons at the same time as you're trying to import a ship. If your ship is being thrown around by subach blasts then it's a problem with the ship, not the weapons, changing them will only cause headaches in the long run (unless you have some other reason to change them).
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Haha, thats what makes modding so fun! Fixing mistakes is more than half the effort and fun. Testing is the more annoying part of modding, takes time, effort, observation, constant in and out of game changes, and lots of pain. And thank you for the answer, good thing I still have ModViewer. Btw, I just found out that I had Direct3d8 set and not OpenGL, whats the difference in gameplay when this is set.
« Last Edit: October 14, 2005, 08:34:16 pm by 3112 »
I have created a masterpiece.

 
Ok, my friend next door made a new fighter for FS2 and I put it ingame but it crashes several minutes into a mission every time I piloted it. It's polycount is 2800 (Maya 6 exporting problem, it was 1860 polies but now...). 6 gun banks, 1 missile bank, and a few average and normal number changes in the ship table. So what could cause it to crash the game?

I have created a masterpiece.

 

Offline StratComm

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Let me guess, you haven't given it a dockpoint.  And you've either got a friendly AI using one, or you're flying it yourself and calling for support.

All fighters MUST have a dockpoint, or the game will crash.  This has been fixed in the most recent SCP builds I think, but it's still good practice to have one.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Don't take me for a fool I know that crash before I even started modding. I added dockpoints and paths and NO ONE called for support. Also the game 'freezes' and not 'crashes and returns to desktop
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Offline StratComm

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I'm not taking you for anything, that's just by far the most common cause of something not working.

If you've changed the tables, even trivially, there's two potential things at work.  You need to isolate the problem to the model (use a stock table with equivalent gun/missile point numbers and change ONLY the model).  And did you say it has 6 gun banks?  Because more than three are not supported.

It may be crashing because of the shield mesh too.  The older versions of the Max exporter messed up the sheild chunk pretty badly, so if you're using that then it's a possibility.  However, beyond that, we'd need to know a lot more about how you're running the game to make any sort of determination as to what you're running in to.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
I said banks and not slots. 6 slots would be crazy! I have 6 banks but 2 slots (one has 4 banks the other has 2). I'm using the max 6 exporter but it had no problem last time I exported my Whirlwind fighter. However... the shield thing might be a cause but even when I'm hit the game doesn't crash, its as if its on a timer. However there is a big difference between my Whirlwind and my friends Malak, he made his in Maya and I imported it into 3ds which is quite problematic considering the programs use different 'ways' of dealing with modeling. In fact, his program says the Malak is 1650 polies but mine is 3300.
I have created a masterpiece.

 

Offline StratComm

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That's a terminology thing.  A bank is a set of firing points, as is a slot.  I'm used to the two being synonimous.  Six firing points across two banks is fine.

So you've got a model that can be safely substituted in to the Loki table entry.  Try doing that and see if it still crashes.

You're new enough that you should have the converter with working shields, so I actually doubt that's the problem.  However, if that was what is causing the crash, it wouldn't necessarily happen any time you get hit.  Only certain shield segments would cause that.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Getter Robo G

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Usually, my problem is when it explodes or even below 10% and takes a killing blow..... Till then everything is fine.

BTW inferno (I think) had a fighter with 10 slots (firing points) in one bank and it worked just fine (SOC chaos?)

How about uploading the file(s) and have someone else look at it. Since someone more familiar with the process might spot something you haven't noticed yet.
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Sure, I am willing to upload it but... I'm going to have to use YouSendIt so it will only be up for a week or so.

Btw guys, I love FS2 modding! It is SO easy! I'm already modeling my third craft and planning my first capital ship.


Download via YouSendIt
« Last Edit: October 17, 2005, 03:01:46 pm by 3112 »
I have created a masterpiece.

 

Offline StratComm

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It's the shield.  Specifically, lower rear shield.  And it managed to hard-lock FS2 as well; I've still got that darned lock-on beep looping in the background.

Man, you guys have really done it now.  This crash managed to completely break the Windows XP sound API.  The repeating beep didn't stop until my machine physically powered off (kept going through logout, shutdown, everything).  Nice work.
« Last Edit: October 17, 2005, 03:44:35 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Damn man I'm sorry. But I did get the beeping for a while but it stopped after I got the task manager to shut FS2 down. But how do I fix that shield though?
I have created a masterpiece.

 
Darn it, another crash with my new model. Same way as the last, game froze.

8 Gun Firepoints (4 assigned to one bank)
4 Missile Firepoints (2 assigned to one bank)
Imported docking and paths modified to fit fighter
regular shield mesh

Game ran for a few minutes then froze. Shields again?
I have created a masterpiece.

 

Offline Getter Robo G

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OMG not Stratcom! Noooooooooo!

*Send repair crews immediately!*

(huggles Titan file)....


Hope you're back up soon SC...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline StratComm

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One of two things.  The first is iffy, but you should make absolutely sure you have the latest version of the POF exporter for Max.  (At 25 posts per page, it's on page 17).  If that's what you have, download it again.  If it still crashes after a clean export, then you'll need to use Truespace and PCS to convert the shield and then import it onto your model with PCS.  Try the POF converter again first, and if you can't figure out how to export a dummy ship with your fighter's shields check back in and I'll try to walk you through it.

And it was only broken until a restart.  Thus me saying it took a complete power off to get it stopped, implying that it had stopped ;)

Glad I'd be missed though ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Galemp

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If you want to make things easy, just find a current fighter or bomber with a shield mesh the appropriate shape, then import and scale it with ModelView.
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Tried that Galemp, didn't work. The mesh just reverted back to it's old self somehow. And I'm going to check the new version now.
I have created a masterpiece.

  
I can't stand double posting but I also can't stand pressing that edit button all the time so:

My newest fighter (code named: Thunder) seemed to work ingame now but I'm not sure if it was because of the newer exporter. I could have been a total fluke because I removed the old plug-in and got a 'fresh' one which didn't have some kind of problem cause by 3ds. But there WAS a sign that it worked, my 2 recent models (the Malak and Thunder) had a MOI of 0.000 in model viewer at first but my first fighter (the Whirlwind) had MOI already in even though it was over the top and caused alot of bouncing around. When I re-exported the Thunder it had MOIs so it could mean a working model. However I only recently tested the Thunder in a small training mission with little problems.

« Last Edit: October 18, 2005, 05:12:01 pm by 3112 »
I have created a masterpiece.