Author Topic: FSF: Try to Keep it REALISTIC  (Read 1333 times)

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Offline Rampage

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FSF: Try to Keep it REALISTIC
Freespace Forever is a wonderful idea to begin with.  But integrating a Red Faction GeoMOD engine seems to be superfluous.  I mean that Red Faction requires AT LEAST 32 megabyte video memory and plenty of V-MEM on your hard drive.  Lets keep the new engine's video requirements within 8 megs. of video memory, since Freespace 2 came out a few years ago and some of the people here do not want to buy a new computer jusp to play Freespace Forever.  This means NO extremely specialized texture mapping, virtual explosion effects, etc.

What we CAN do is specialize the original engine and integrate some stuff into it such as better POF file support of multiple textures, smooth texturing, better dynamic lighting such as sun glares, animated textures, and much more if you focus on one thing at a time.  (This requires maturity.)  :D

Good Luck!

 
Re: FSF: Try to Keep it REALISTIC
Quote
Originally posted by Rampage
What we CAN do is specialize the original engine and integrate some stuff into it such as better POF file support of multiple textures, smooth texturing, better dynamic lighting such as sun glares, animated textures, and much more if you focus on one thing at a time.  (This requires maturity.)  :D



Unfortunately, that's precisely something we cannot do, as the source to the engine isn't available.  Instead of looking at the original source and specializing/tweaking/modifying it to suit our desires, we have to look at the results that came from the engine and create source which we think will do the same thing.  A very annoying process.

Hmmmm, I just realized I used the word "we" an awful lot up there - so far all I've done is make commentary about it, as my programming knowledge begins and ends with very basic Pascal and Java.  (-:  I guess it's more of a "they" than a "we"  

  --TurboNed
"It is the year 2000, but where are the flying cars? I was promised flying cars! I don't see any flying cars. Why? Why? Why?" - [size=-2]Avery Brooks from an IBM commercial[/size]

 
Re: FSF: Try to Keep it REALISTIC
Quote
Originally posted by Rampage
Freespace 2 came out a few years ago and some of the people here do not want to buy a new computer jusp to play Freespace Forever.


Correct me if I'm wrong, but I thought the whole point of FSF was to improve the graphics for those with computers better than what was necessary to run FS2.  If that isn't the point, then what's the point of making a new engine? :)
"Vasudans and Shivans don't wear clothes coz they told the serpant to go expletive himself. :D" - an0n

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Offline TrashMan

  • T-tower Avenger. srsly.
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FSF: Try to Keep it REALISTIC
Realisam can be gained without amazing graphic improvement, just a few simple tricks!
Example - when a capship is hit by a massive weapon (beam or torpedo) the lights blink.
This can easily be done with 2 textures that change!

Or destroying a ship peace by peace.
You make the ship modular (from several parts), so you can destroy each part!
;7
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!