Author Topic: Freespace MODing.....  (Read 2333 times)

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Offline Unknown Target

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  • Push.Pull?
Freespace MODing.....
I need to know what everyone needs in a MODing bible tutorial-type-thingy:D...

Here is the tool list (descriptions will come later):

Modeling:

-Milkshape 3D

-Lightwave

-3DS Max

Post-Modeling Work:

-LithUnwrap (used for texturing)

-Photoshop 3D

Conversion and POF Editing:

-Kazan's POF constructor suite

-COB2POF

-Descent Manager's VPVIEW toolset, with Modlview32 plug-in, available from www.descent-network.com

Tableing:

Basically any word editor, including notepad.
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
Any ones I missed?
These are all the ones I either use or know people using them, so I wouldn't know if I missed any.

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Rhino, what about Rhino? I know many people don't like it, but I like it alot.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Ryx

  • Twilight Falling
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  • Away in RL land. Back later.
You forgot Paint Shop Pro. :p
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Truespace? I know it's not very good but a lot of people seem to use it :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Stryke 9

  • Village Person
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Correction: HAS to use it. If you're gonna mod FreeSpace, you need TrueSpace.

And... yeah.

 

Offline Unknown Target

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Anything else?

Alright then, now, what do you need in a tutorial (A FULL tutorial, so that everyone knows how to do everything, if they read it;))
Remember, it needs to be a MODing bible!:D

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Explain how to do turrets from scratch. Step by step.  I`ve read about 5 explainations and I`m still none the wiser.

I know that sooner or later I`m going to have problems with LODs as well (I`ve read several explainations but it really needs to have all the information in one place)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Ulundel

  • Big press poppa
  • 210
Tutorials rule. Especially the photoshop one. :p

 

Offline EdrickV

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    • http://members.aol.com/HunterComputers
Details. That's the most important thing a tutorial should have. :)
Might want to mention COB2FS2, there are some COB files PCS won't convert (usually really simple ones) and I don't think I ever found COB2POF. A full turret tutorial (especially using TS1) would be a very good thing. There are quite a few things in POF files that I don't have a clue what they're supposed to do. (Like lights. At least one :v: model uses them but I haven't seen anything that tells what the heck they're for.) Lots of info on paths would be needed. As well as a checklist, for various ship types. Example: Fighter Checklist, everything you need to make a working fighter. Any and all info you can get on the mysterious Special-Check, for those of us who'd like to know.

And last but not least: A post or two on here and a clearly marked link in your sig when it's up. :D
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Unknown Target

  • Get off my lawn!
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  • Push.Pull?
Gosh, I have a lot to do (My campaign, DA, the Robotech MOD, and now this;))
Anyways, I have most of the files that any modeler should need to make a ship, should I put those up, too (as downloads)?
Also, before I really get started, how should the whole thing be arranged? Step by step, or in grammatically correct sentences and paragraphs, etc?;)

  

Offline EdrickV

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I think, as far as specific examples, step by step tutorials are good, as long as they don't get too program specific for some things. (For example the fighter tutorial I've seen was intended for people using Blender for the actual modeling. Last time I tried using Blender it wouldn't even run. Much of the info in the tutorial was good, but it required some translation if you were doing a different modeling program.) Another thing that would be good are tips and tricks sections. (Took me a long time to find out I can actually name objects/subobjects in TS1, and then it took me some time to rediscover how I brought that window up in the first place. :) ) You might look at the "How do I add turrets?" thread to see what karajorma and I have been going through in trying to figure out how to do turrets. I've thought about making a simple TS1 FAQ/Tips & Tricks thread in here to tell others new to it what I've learned. (And hopefully get input from other people about what I didn't.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers