Sorry if it isn't that clear, my english grammar isn't always very good

Technically Tolwyn's right, except that it isn't possible right now to
active/deactive time-compression using a script, but I surely hope
it will be one day, otherwise this is all useless. ( I always run into
enemy fighters with at least 8fold time-compression and got shoot down 8times faster

). But back to the topic.
I don't want to make that script, I just can't rebuild it in a new
mission. I can't add 5 operators "red op's" that way, every time I add a new one, it is one more step to the right.
***a few minutes later****
While writing my roman here and making pictures, I figured it out
Anaz wasn't so wrong after all (beside the "add something"

), I
just needed to right-klick the "when" and add another "conditional
"when" ". By doing so, I can get as many operators "op" in the same
line (left border), which I meant with hierarchy.
Just for explanation, this script is really good. You have a nav-point "1"
After activating a goal, you need to press "1". Then your fighter
automatically faces the nav-point and starts autodriving to it,
ignoring all player commands to the ships. (A message appears
on the hud saying "autopilot" engaged.)
As soon as you are in a specific range to the navpoint, the control
will be returned to the player, displaying "autopilot disengaged"
So far, so good. Only thing missing now is the possibity to start/stop
the time-compression within here, (and the possibility to end the
time-compression when enemys are near, must be scripted too I
guess), cause they are also affected by the time-compression and beat you up in notime.
This needs attention of the fredder too, to watch out if he
adds enemys in the flight-paths. For good effect, the nav-points are more than 40.000 meters away from each other.)
Another problem is, that when you are not
in control, you cannot target anything, so you can't see the distance
to the navpoint dropping down.
BTW, the effect when approaching an asteroid-field that way it
extrem cool

(another edit) When we are already that far, how hard can it be to add an automatic switch to external view by activating time-warp,
and back when ending it ? Then we are very close to the original
WC-autopilot-function we all love, and it wouldn't be useful for
Freespace too, right ? Only problem would be, that this external
view will be no flyby, but better than nothing.