Got a problem with the new thruster sprites...in particular with the way the thruster0x-0x?.tga are used. The thruster sprites itself look good, but they are not properly scaled relative to the current speed setting.
If you look at the retail ani's (which still get used no matter what), you will see that at speed setting 0, these are scaled to become flat. Likewise at full speed these will get stretched.
However, when using the new thruster sprites, no matter what the speed setting, they always seem to have the same length.
I wouldn't normally object to this since the glow of the original ani raises the emitted light intensity anyways, but it looks downright daft when you set speed to 0, coz than thrusters should not still have a plume. Technically speaking that would be impossible at zero speed since any exhaust means the ship is going to react by moving in the opposite direction (action equals reaction).
So I like to request a change in the code that would either turn of the use of these sprites at zero speed, or properly scale them relative to the current speed setting.