Author Topic: Post-3.6 requests  (Read 5285 times)

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Offline KARMA

  • Darth Hutt
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Quote
Originally posted by Bobboau

use the comand line -bobshield

 


what's that exactly?
and about animations, would it be possible to have weapon-dependent animations?

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
i'd actually like to see a special capship cloaking code, so it'd sequencually phase back into view.

for example, a sath under cloak, when it decloaks, the field switches off gradually, starting with the "prongs" and retreating towards the back of the ship.

EDIT: ooh, i just thought of another... "cinema bars" for ingame cutscenes..

and gravitational drift, think black holes for this one, where if you're near something that "pulls" at everything, if your ship's engines are disabled/stopped it'll start drawing you in... would also make for an interesting mission dynamic, too.
« Last Edit: June 07, 2004, 05:48:30 am by 86 »
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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Originally posted by Bobboau
" A stable shield code for shielded capships"

use the comand line -bobshield

and new animations are your problem, we make code, not mod content


I will certainly test this :)

About the animations, I guess I didn't write that precisive. I mean the
ugly effect, when the shield-hit-ani will be displayed extremly big.

But I think that is more related to the shield-mesh itself and it's faces,
but it is rather difficult to build something like that(at least for me).

For a fighter it is much more easy, just make a bubble and that's it.

Can you make me any hope on the other things ?
MECHCOMMANDER OMNITECH

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Offline Bobboau

  • Just a MODern kinda guy
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the hit effect is now projected usieng address clamping and a plannar UV function, it won't be huge anymore, by defalt the hit effect will be about the size of the thing hitting the shield, you will want to make sure of one thing when makeing the shield meshes, don't alow any 90 degree angles, anything hitting along the edges of triangle at 90 dgrees will have an ugly streaching effect, the rounder the geometry the better
Bobboau, bringing you products that work... in theory
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Quote
Originally posted by Jetmech Jr.
Allright, kasperl, check your e-mail.


done, I already mailed you back with the email URL.
just another newbie without any modding, FREDding or real programming experience

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 This is the Decal bug i mentioned.
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