Author Topic: just had a revelation: (refers to shinemap difficulty)  (Read 1587 times)

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Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
just had a revelation: (refers to shinemap difficulty)
okay, here's the story, i was testing out the texture that i gave the perseus, and lo and behold, the texture wouldn't appear, nor the vessel itself, and when i converted the texture from PCX to JPG, the texture worked, and it got me thinking.. if the shinemaps are in PCX, wouldn't this be contributing to my problem with the shinemaps not showing?:confused:

EDIT: I'm trying out by converting a couple of shinemaps to JPG, i just thought i'd mention it since a couple of others were having the same issue.

EDIT2: um yeah, TGA, PCX, whatever.. perhaps i can't read TGA's with my card at all, particularly if they're slightly transparent.
« Last Edit: June 10, 2004, 05:37:35 am by 86 »
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Offline Lightspeed

  • Light Years Ahead
  • 212
just had a revelation: (refers to shinemap difficulty)
32-bit PCX are not supported. That is your problem :)

you can read TGAs, just as anyone, but will have to put -jpgtga in your command line.
Modern man is the missing link between ape and human being.

 

Offline Flaser

  • 210
  • man/fish warsie
just had a revelation: (refers to shinemap difficulty)
32bit PCX in the command line means each PCX file have its own pallete, by they are still 8-bit.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
just had a revelation: (refers to shinemap difficulty)
AFAIK JPG and TGA textures are converted to PCX and DDS textures when loaded. Try making the shinemaps 256-color.

Also, I think I ran into some code the other day that would prevent non-16 bit TGAs from being loaded, so try using a 16-bit tga instead of 24 or 32 bit ones.
-C

 

Offline Lightspeed

  • Light Years Ahead
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just had a revelation: (refers to shinemap difficulty)
I'm using ONLY 24 and 32 bit TGAs so I can assure they work.

non 8-bit shinemaps work perfectly. If they wouldnt alpha env would be kinda redundant wouldnt it? :p
Modern man is the missing link between ape and human being.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
just had a revelation: (refers to shinemap difficulty)
I figure you try from the LCD and then work from there, that way you can tell whether TGAs are working or not, period. PCX shinemaps too.
-C

 

Offline Turnsky

  • FOXFIRE Artisté
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  • huh?.. Who?.. hey you kids, git off me lawn!
just had a revelation: (refers to shinemap difficulty)
Quote
Originally posted by WMCoolmon
AFAIK JPG and TGA textures are converted to PCX and DDS textures when loaded. Try making the shinemaps 256-color.

Also, I think I ran into some code the other day that would prevent non-16 bit TGAs from being loaded, so try using a 16-bit tga instead of 24 or 32 bit ones.


i'll give that a go.

EDIT: Bah, no dice there... is there any alternative to TGA shinemapping?

LCD?
« Last Edit: June 10, 2004, 10:10:03 pm by 86 »
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
just had a revelation: (refers to shinemap difficulty)
Quote
Originally posted by Turnsky

EDIT: Bah, no dice there... is there any alternative to TGA shinemapping?
 


Yes, DDS. But DDS sucks.

Anything else isn't future compliant as it doesnt support alpha env.
Modern man is the missing link between ape and human being.

  

Offline WMCoolmon

  • Purveyor of space crack
  • 213
just had a revelation: (refers to shinemap difficulty)
Sorry, Least Common Denominator. If TGA isn't working for you even at 16-bit, and the -jpgtga flag is checked, it's a bug.
-C