Author Topic: Shields taking Collision damage  (Read 4012 times)

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Offline gevatter Lars

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Re: Shields taking Collision damage
I only got the hitanimation of the special weapon...if that is what you mean.
Mh maybe we should ask Bob about it....Bob where are you ?
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Offline Cobra

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Re: Shields taking Collision damage
You mean Bob's surface shield thing, but I'm not sure it is already in CVS (and working) yet.

Lucif3r shi3lds ftw! :D
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Offline gevatter Lars

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Re: Shields taking Collision damage
Quote
Lucif3r shi3lds ftw
Isn't it the other way around ftw-> wtf = what the f.... ?
Still what do you want to say with it...does the code work for you, do you want it to work for you or whatever?
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Offline knn

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Re: Shields taking Collision damage
Quote
Lucif3r shi3lds ftw
Isn't it the other way around ftw-> wtf = what the f.... ?
Still what do you want to say with it...does the code work for you, do you want it to work for you or whatever?

http://en.wikipedia.org/wiki/Ftw
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Offline gevatter Lars

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Re: Shields taking Collision damage
Another example why I think these internet language is more confusing then good ^_^
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline WMCoolmon

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Re: Shields taking Collision damage
What would be of interest for me is does the surface shield work for someone?
As said I tested it and I only got the shieldhit sound but no visible effect.

That (and damaging the shields instead of the hull) is exactly what should happen. Bobb was going to use the decal code to render shield effects, but AFAIK he never got around to it, and the decal code isn't really working atm.

The biggest issue I see with shields taking collision damage is that I think the reason that collision damage isn't dealt to damage is because ships never collide with them. The collision checks for ships are only done for the hull, not the shields, so the collision point is located on the hull. Of course that theory may be complete BS, I don't fully understand that part of the code :p But regardless, the code would have to be modified to handle colliding with shield quadrants that were still there.
-C

 

Offline gevatter Lars

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Re: Shields taking Collision damage
Quote
That (and damaging the shields instead of the hull) is exactly what should happen. Bobb was going to use the decal code to render shield effects, but AFAIK he never got around to it, and the decal code isn't really working atm.
To bad it would have been good to have this working. Still their are more importend tasks to be done.
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Offline WMCoolmon

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Re: Shields taking Collision damage
If you really want the effect you can probably just take the original ship mesh, scale it up slightly, and use it as the shield mesh to get the same efffect. Probably not a good idea  to do that without reducing the polies of the mesh first if the ship is high-poly.
-C

 

Offline knn

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Re: Shields taking Collision damage
If you really want the effect you can probably just take the original ship mesh, scale it up slightly, and use it as the shield mesh to get the same efffect. Probably not a good idea  to do that without reducing the polies of the mesh first if the ship is high-poly.

I've tried that, but ended up with beams going right through the front shield and hitting the aft shield. With one ship (a shielded Deimos), the beam went completely through the ship, doing no damage at all.
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Offline gevatter Lars

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Re: Shields taking Collision damage
Since we don't have any beams in Wing Commander that wouldn't be the problem. Still we had problems with shieldmeshes as for big battles the program crashed after some time. Since then we haven't done any research into shieldmeshes for the caps again...has anyone experiance with battles with about 20 caps all shielded and add some fighters to it....no beams and no bubble shields. The shield should have the shape of the ship.
« Last Edit: December 19, 2005, 04:21:11 am by gevatter Lars »
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"