From what I understand Max actually has a build a spaceship tutorial included (although that may depend on the version). AFAIK there aren't any tutorials specifically related to Max modelling for FS2 but the Wiki has just been updated to include lots of details on how to use Styxx's plug-in to save directly to the pof format that FS2 uses.
Hmm, in this version 3dsmax8 i dont find any kind of a reading tutorial , only prepared models.
So Styxx plug in, i have read about it, but is only for 4,5 and 6, i hope for a future release for 8

I learned most of my polymesh editing techniques from a low-poly character modeling book by Paul Steed of id software, and by just messing around with various tools and functions.
What you're looking for depends a lot on how knowledgeable you are with Max to begin with. You need to know your way around the interface and terminology before you can start making something as complex as a game model.
Well, i should see that i find something like this.
Thx for reply!