Author Topic: Modding tutorials ?  (Read 1422 times)

0 Members and 1 Guest are viewing this topic.

Offline wuu

  • 25
Oh well, I know that many  have ask this kind of question but im tired with searching.
I have found for Truespace a tutorial site and with the help of Freespace oracle other tools.
But no tutorial for 3dsmax, are you know a site?

A sticky thread here in Hlp with all links what you need would really helpfull.

Der Freigeist

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
From what I understand Max actually has a build a spaceship tutorial included (although that may depend on the version). AFAIK there aren't any tutorials specifically related to Max modelling for FS2 but the Wiki has just been updated to include lots of details on how to use Styxx's plug-in to save directly to the pof format that FS2 uses.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
I learned most of my polymesh editing techniques from a low-poly character modeling book by Paul Steed of id software, and by just messing around with various tools and functions.
What you're looking for depends a lot on how knowledgeable you are with Max to begin with. You need to know your way around the interface and terminology before you can start making something as complex as a game model.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline wuu

  • 25
From what I understand Max actually has a build a spaceship tutorial included (although that may depend on the version). AFAIK there aren't any tutorials specifically related to Max modelling for FS2 but the Wiki has just been updated to include lots of details on how to use Styxx's plug-in to save directly to the pof format that FS2 uses.
Hmm, in this version 3dsmax8 i dont find any kind of a reading tutorial , only prepared models. :wtf:
So Styxx plug in, i have read about it, but is only for 4,5 and 6, i hope for a future release for 8



I learned most of my polymesh editing techniques from a low-poly character modeling book by Paul Steed of id software, and by just messing around with various tools and functions.
What you're looking for depends a lot on how knowledgeable you are with Max to begin with. You need to know your way around the interface and terminology before you can start making something as complex as a game model.

Well, i should see that i find something like this.

Thx for reply!
Der Freigeist

  

Offline FireCrack

  • 210
  • meh...
Styx's plugin is for 7 too actualy...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."