Author Topic: hatshepsut remake  (Read 13926 times)

0 Members and 1 Guest are viewing this topic.

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Quote
Originally posted by aldo_14



I'd agree with narrowing the back flares.  Also, I think you should have a peek at what you can do with the 'belly' of it.


I'm thinking about what to do there. I'll probably continue with the plated/scaley-look, though.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
I like it.
I am a revolutionary.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Smallish update. Poly counts ~2300





Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Better...-the end fins are still too large...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
now thats real nice...

 
I think we'd need to see it in-game: the fins seem to large from a top perspective, but they're curved differently and might be fine.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
That's majestic, Ryx - you're headed towards a highlight on that one, mate. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
I've changed the fins a bit more, but to be honest i kind of like the as above. It seems flow better.

Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.






~2600 polys.

I'm kind of happy with it right now.  Still LODs and some other stuff left.
How many turrets does it have? And where are they located?

Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline FireCrack

  • 210
  • meh...
Looks good

I cant remeber how many turrets it has total, or where they are all located, you should just look in fred.

actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
That looks terrific. :)

The only problem is that you need some sort of forward-curving hook on the bottom, like a stinger.  There's a single beam cannon placed on the bottom of it.

[attachment deleted by admin]
« Last Edit: November 13, 2005, 11:45:16 am by Goober5000 »

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Fixed :)

Thanks for the pics.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Wow, excellent! Truly a remarkable job. You've really redesigned the Hat and it looks great.
Texturing this is going to be a bit more difficult, though, since the modifications to the model alter the pattern set by the maps. Still, I think someone sufficiently talented could pull off something that might not be exactly like the original maps, but similar enough to be accepted.
Perhaps the one modification you might want to make is ensuring the continuous bands of lights along the neck can still be mapped in. They're a really distinguishing feature of the Hat, and as wonderful as your enhancements are it would be a shame if they were lost. It sort of reminds me of the bar that Bobboau put across the large square above the Orion's hangar; it interposed on one of the ships identifying elements and was removed.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Wow, excellent! Truly a remarkable job. You've really redesigned the Hat and it looks great.
Texturing this is going to be a bit more difficult, though, since the modifications to the model alter the pattern set by the maps. Still, I think someone sufficiently talented could pull off something that might not be exactly like the original maps, but similar enough to be accepted.

I did a bit of mapping yesterday (before fixing Goobers crit, which totally borked the UVs :D Oh well...) and it is going to be tricky. I think, I'll add some maps from other Vasudan vessels to break it up a bit.

Perhaps the one modification you might want to make is ensuring the continuous bands of lights along the neck can still be mapped in. They're a really distinguishing feature of the Hat, and as wonderful as your enhancements are it would be a shame if they were lost.

Totally agree. :)

It sort of reminds me of the bar that Bobboau put across the large square above the Orion's hangar; it interposed on one of the ships identifying elements and was removed.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
sorry for ze bump, but have you made any progress? :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Cobra!  Please don't bump old threads in here.  I'll let someone else warn you elsewhere, but as someone actively working on things in a couple of these threads I'm going to insist that the only significant bumps be ones actually indicating progress.  A PM would have been a better option.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM