Author Topic: America's Army: Rise of a Soldier  (Read 2156 times)

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Offline Sandwich

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Re: America's Army: Rise of a Soldier
Phew.

For a minute I was thinking you meant the tactic of standing ever so slightly lower down on a hill, so the enemy merc unloaded their M-16..... into their own foot. 

Or the tactic of running away, such that the vast mercenary army equipped with VTOLs and Black Hawks decides to call of the search (when you've slaughtered hundreds of them previously, natch) and instead wait to time their attack to occur at the very moment you acquire a rocket launcher or mounted machine gun.

The first never happened to me, but the second... yeah. Like I said, the AI wasn't what was impressive, it was the realism of the game world.

I do like FarCry though. The AI isn't that bad, and, the most important thing of all; it's REALLY fun, imo. Having virtually unlimited ways of taking out the bad guys, while having a game world that acts reasonably like you'd expect it to, is a great boost to gameplay for me. Lots of times I've spent ten minutes just scoping out the enemy, locating their trackers through my binoculars, and spending the next 30 minutes luring them away and taking them out one by one, or flanking the entire camp and destroying them from behind.

Exactly! There was freedom to explore and use the area to your advantage, to decide when and where battle would be met... :nod:
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Offline Cobra

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Re: America's Army: Rise of a Soldier
AA was pretty realistic, considering. It's just that nowadays it's OMFG U GOT HeADSHhOTg!!111 LOzR/CMPR/CHETR!!111

sums up noob gamers pretty well. :nod:
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I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta