Author Topic: Detonation Range issue  (Read 1187 times)

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Offline Wanderer

  • Wiki Warrior
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Detonation Range issue
Well the new Flak screen options works, partially... If i use $Detonation Range:  xxxx option with flaks i get nice flak screen in front of the vessels approaching the flak gun as long as they are outside flak guns detonation range but inside the actual range (lifetime x velocity) but i also lose the normal flak fire effects:

Flak shots will target detonate only if they actually hit the model or when they reach the detonation range. Flak shots won't detonate if they narrowly miss the target as they do without the $Detonation Range: option.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Detonation Range issue
CVS'd. :nod:
-C

  

Offline Wanderer

  • Wiki Warrior
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  • Mostly harmless
Re: Detonation Range issue
With 07/01/06 all :yes:
Do not meddle in the affairs of coders for they are soggy and hard to light