Author Topic: GTVA NodeMap Analysis  (Read 3153 times)

0 Members and 1 Guest are viewing this topic.

I'm currently making up an analysis of all  systems on the GTVA nodemap. I was going to include details of the stars (real-life), info on planets (FS Canon) and special events that took place in the system, etc.

Can you give me any suggestions of what else I could include?

Preliminary design

Thanks.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
If you'd like to consider Flash, that would be very useful for a map like this.

Ace has a flash version of the GTVA nodemap, IIRC.

Also, great job so far - I understand that all that image mapping takes a fair bit of effort.  

[This message has been edited by Setekh (edited 09-24-2001).]
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
Despite my slow modem, I'd have to agree that Flash would probably work out best in the long run.  However, this way works for now.

Anyway, I did collect a chart on most of the real stars (I just found Delta Serprentis) that I can send you if you want.

------------------
Visit Warpstorm.  Do it now.

---------

I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
What I think would be cool is a 3D model of the node map where the stars are in their true position (probably have to make up where Vasuda is in space) so that you can not only see the nodes connecting all the stars, but see how far each star is away from each other.

Example... it's many node jumps from Sol to Alpha Centari... even though in reality they're neighbors. Comparing that in a 3D nodemap I think would be cool.

Joe.

------------------
www.joek.com
Revelations: A FS2 Campaign
No, he's not back for real, just popping his head in to say "hello" while on break from classes.

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
 
Quote
Originally posted by joek:
What I think would be cool is a 3D model of the node map where the stars are in their true position (probably have to make up where Vasuda is in space) so that you can not only see the nodes connecting all the stars, but see how far each star is away from each other.

Example... it's many node jumps from Sol to Alpha Centari... even though in reality they're neighbors. Comparing that in a 3D nodemap I think would be cool.

Joe.



Amen!


------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 
 
Quote
Originally posted by Eishtmo:
Anyway, I did collect a chart on most of the real stars (I just found Delta Serprentis) that I can send you if you want.


Delta Serpentis is one the only systems that I don't have any info on. Would you be able to send me the info - [email protected] - Thanks Eishtmo!!

 
Quote
Originally posted by joek:
What I think would be cool is a 3D model of the node map where the stars are in their true position.

Unfortunately, it is highly unlikely that this would work well if you wanted to keep the scale correct... Procyon A is about 8 LY's away, while Deneb is greater than 600 LY's away... It doesn't quite make sence, but that's the way Volition made it...

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Though our methods for measuring distances to stars are incorrect beyond 40 or 100 light years, deneb is estimated about 3261.6 ly away. I think deneb is a blue star. Deneb is one of the brightest objects in the sky.  

Edit: URLs.  
 http://www.infoplease.com/ce6/sci/A0815153.html  http://www.infoplease.com/ce6/sci/A0814403.html  http://www.astro.uiuc.edu/~kaler/sow/deneb.html  http://www.astropix.com/HTML/E_SUM_N/TRIANGLE.HTM

------------------
Creator of the Table Edit project.
IRC: /server twisted.ma.us.DAL.net /join #Deneb
Visit The Deneb System.
Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
Checkout the System Madness II campaign

[This message has been edited by Joey_21 (edited 09-24-2001).]

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
 
Quote
Originally posted by Pegasus V:
Unfortunately, it is highly unlikely that this would work well if you wanted to keep the scale correct... Procyon A is about 8 LY's away, while Deneb is greater than 600 LY's away... It doesn't quite make sence, but that's the way Volition made it...

Simple... do like those VCR/TV/DVD/etc manuals...

-------| - - - - |---------

A break in the line to show it's far away.  

Sure... it's not "perfect" for scale, but most of the stars are nearby stars, right?

Besides, knowing that one is very far away it gives the GTVA a solution for surviving Capella. That supernova radiation would be some serious bad news for near by stars to Capella, so the GTVA just moves everybody into a faraway star (but just a few node jumps away) to wait out the radiation (or something like that).

Joe.

------------------
www.joek.com
Revelations: A FS2 Campaign
No, he's not back for real, just popping his head in to say "hello" while on break from classes.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by joek:
What I think would be cool is a 3D model of the node map where the stars are in their true position (probably have to make up where Vasuda is in space) so that you can not only see the nodes connecting all the stars, but see how far each star is away from each other.

Example... it's many node jumps from Sol to Alpha Centari... even though in reality they're neighbors. Comparing that in a 3D nodemap I think would be cool.

Joe.

Hell yeah... Shrike! Get-eth thine arse-eth into gear! -Eth!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Blah, do you know HOW BLOODY HARD that would be?  You'd have to convert the heading and distance into coordinates, with Sol at 0,0.

Well, actually it wouldn't be so much hard as a bloody pain in the *** ..... I hope you like trig.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Well, last you showed me, you actually had some decent progress done, so...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Xelion

  • 28
  • In the Ether
Well considering I'm at my friends place I've decided to post a bit.

I'm not sure wether anyone’s mentioned this yet, but because the stars are on a 3-Dimensional axis x, y, z to determine an objects position relative to us you also must use right ascension and declination. So mapping should be an easy task to put it in 3D. Although you don't even experience real 3D by looking at a computer screen you can present the object to have a 3D look, as for the rather large distance, think creatively and you might get something like I did.

--------------------
Max  
Flash Developer
--------------------

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Max:
Well considering I'm at my friends place I've decided to post a bit.



I hope you copied/pasted that, coz you must be fed up otherwise  
SCREW CANON!

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
 
Quote
Originally posted by Setekh:
Well, last you showed me, you actually had some decent progress done, so...  

No, that model was based off the   map, which has nothing to do with actual locations of the stars.  Besides, I just eyeballed it anyhow.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
 
Quote
Originally posted by Max:
Although you don't even experience real 3D by looking at a computer screen you can present the object to have a 3D look, as for the rather large distance, think creatively and you might get something like I did.


You know... it could be something as simple as putting objects (which would denote stars) in FRED2 in the stars' x,y,z coordinates. Then, as a FRED2 file, everyone could zoom and pan around it, and also select different stars to see their distance using FREDs built-in distance calculator (like 1 unit = 1 ly).

... although doing that I don't know how you'd show the node connections.   There goes that good idea.

Joe.


------------------
www.joek.com
Revelations: A FS2 Campaign
No, he's not back for real, just popping his head in to say "hello" while on break from classes.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Anybody remember the plugin you had to install if you wanted to view the ships and fighters in the FreeSpace 2 web site? Something called Meta Creation if I remember correctly.

Maybe you could use that. Provided someone knows anything about it.

------------------
GTD Excellence Webmaster
NeoHunter<                                  [b][email protected][/b]                                                >

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by NeoHunter:
Anybody remember the plugin you had to install if you wanted to view the ships and fighters in the FreeSpace 2 web site? Something called Meta Creation if I remember correctly.

Maybe you could use that. Provided someone knows anything about it.



I have it (but can't be bothered figuring it out), and Avenger uses it on his webpage.

I think it's quite easy to use with 3ds files, although i couldn't really figure out the creation software when using cob files.


------------------
Searching for the very souls who've already been told

RECIPROCITY[/url]

            [email protected]            
ICQ: 119819902

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
I think the GTVA map is like a London Underground one, it shows you where the jumpnodes take you, not the distances that you have to travel
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

  

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
It was called Metastream - .MTS.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.