Author Topic: OpenGL Extensions Viewer  (Read 2210 times)

0 Members and 1 Guest are viewing this topic.

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
OpenGL Extensions Viewer
So, I was browsing about makng sure I had everything in preparation to install new x64 hardware, which necessitated seeing what software was/was not x64 capable. I ran into this, OpenGL Extensions Viewer and gave it a whirl.

I'm currently running on one of the cards that requires the flag -disable_fbo or I get corruption. Here is some of what the Extensions Viewer had to say about my Sapphire 9600XT running 4.12 Catalyst:

OpenGL driver version check (Current: 6.14.10.4776, Latest known: 6.14.10.4776):
Latest version of display drivers found


No paletted texture support

No Frame buffer object support

Extension verification:
GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT
GL_EXT_polygon_offset was not found, but has the entry point glPolygonOffsetEXT
GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT
GL_ARB_draw_buffers was not found, but is available in driver version 6.14.10.5337
GL_ATI_pn_triangles was not found, but is available in driver version 6.14.10.4517
GL_EXT_framebuffer_object was not found, but is available in driver version 6.14.10.5220
GL_KTX_buffer_region was not found, but is available in driver version 6.14.10.3604
GL_NV_point_sprite was not found, but is available in driver version 6.14.10.4145
GL_SGI_texture_edge_clamp was not found, but is available in driver version 6.14.10.3604

What I find funny, is that running the registry option for KTX Buffer _has_ results, but it's not present in the driver. Must be in my head.

Also, this card/driver has apparently 77% OpenGL 2.0 support for:
GL_ARB_draw_buffers (as GL_ATI_draw_buffers)
GL_ARB_fragment_shader
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_EXT_stencil_two_side (as GL_ATI_seperat_stencil)

Unsupported:
GL_ARB_texture_non_power_of_two
GL_EXT_blend_equation_seperate

But there are no OpenGL 2.0 functions listed as checked.

And in case you're wondering, no, I have no idea what good this will do anyone. But it was something I found rather interesting and thought it might be of some service or entertainment to everyone here.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Kaine

  • 27
Re: OpenGL Extensions Viewer
might be handy for people to post their results to give the devs an idea of what cards support what so they aren't caught out by strange bugs because of hardware that doesn't support stuff it should.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Re: OpenGL Extensions Viewer
Good point, Kaine. It _is_ a rather handy app for sniffing out things and the results can be copied to clipboard rather easily.

And it's also a fairly straight forward application to use and doesn't require an install process.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: OpenGL Extensions Viewer
Right. So here's my report, if someone finds it useful.

Code: [Select]
System Info
Windows XP Home Edition

Vendor
NVIDIA Corporation
2.0.3

Renderer
GeForce 6600/PCI/SSE2/3DNOW!

Extensions
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle


Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 9/9)

OpenGL driver version check (Current: 6.14.10.9131, Latest known: 6.14.10.5469):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

No paletted texture support
This may cause performance loss in some older applications.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification:
GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT
GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT
GL_NV_half_float has the entry point glVertexWeighthNV missing!
GL_NV_half_float has the entry point glVertexWeighthvNV missing!
WGL_NV_vertex_array_range was not found, but has the entry point wglAllocateMemoryNV
WGL_NV_vertex_array_range was not found, but has the entry point wglFreeMemoryNV
GL_EXTX_packed_depth_stencil was not found, but is available in driver version 6.14.10.8126
GL_NV_centroid_sample was not found, but is available in driver version 6, 14, 10, 113
GL_NV_timer_query was not found, but is available in driver version 6.14.10.8040
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline ni1s

  • 26
Re: OpenGL Extensions Viewer
The Linux equivalent of this program is called glxinfo and is a part of the Mesa3D Library. Most distros ship with this, sense it's a X11 dependency, and I suspect that of the few Linux users here, CLI-only setups are sparse. :)

A quick
Code: [Select]
$ glxinfo >> my_glinfo.txtwould give you a nice summary of what your card can handle.

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: OpenGL Extensions Viewer
my card supports all OGL functions(including 2.0)


(geforce FX5700, 256 megs of ram version...)
Code: [Select]
System Info
Windows XP Home Edition

Vendor
NVIDIA Corporation
2.0.3

Renderer
GeForce FX 5700/AGP/SSE/3DNOW!

Extensions
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle


Core features

v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 9/9)
OpenGL driver version check (Current: 6.14.10.9133, Latest known: 6.14.10.8185):
Latest version of display drivers found

According the database, you are running the latest display drivers for your video card.
Compiled vertex array support

This feature improves OpenGL performance by using video memory to cache transformed vertices.
No paletted texture support

This may cause performance loss in some older applications.
Multitexture support

This feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color support

This feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression support

This feature improves texture mapping performance in some applications by using lossy compression.
Vertex array range support

This feature improves performance in some applications by using AGP for dynamic vertex transformation.
Texture edge clamp support

This feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program support

This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program support

This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering support

This feature improves the quality of texture mapping on oblique surfaces.
Occlusion test support

This feature provides hardware accelerated culling for objects.
Point sprite support

This feature improves performance in some particle systems.
OpenGL Shading Language support

This feature enables high level shading language for shaders.
Frame buffer object support

This feature enables render to texture functionality.
Extension verification:
GL_EXT_blend_equation_separate was not found, but has the entry point glBlendEquationSeparateEXT

GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT

GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT

GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT

GL_NV_half_float has the entry point glVertexWeighthNV missing!

GL_NV_half_float has the entry point glVertexWeighthvNV missing!

WGL_NV_vertex_array_range was not found, but has the entry point wglAllocateMemoryNV

WGL_NV_vertex_array_range was not found, but has the entry point wglFreeMemoryNV

GL_NV_pixel_buffer_object was not found, but is available in driver version 6.14.10.5655

GL_NVX_ycrcb was not found, but is available in driver version 6.14.10.5655

Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

  

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Re: OpenGL Extensions Viewer
I'm going to play around with drivers and modified drivers as I'm sure the 9600XT wasn't released as being an OpenGL 2.0 card, so it's probably being limited by information from the drivers. I'm also going to test what happens if I use an nVidia OpenGL file on an ATI driver. :)

Yeah, I'm bored. And I still haven't gotten around to setting up my x64 X2 rig yet.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys