This is a very interesting discussion for I am just learning the technical and
tactical specs for the FS Universe. I have not commanded or served in
space before, though I have served in command up to Admiral in wet Naval
sims and can think of the evolution of ship type and ordiance and tactical
and stragetic aspects from that experience. In both fleet and single ship
evolutions, missions and plans, the destroyer was indeed a type that
first came into being at the advent of the torpedo as a novel and signficant
tactical weapon. Its predicessor was the small ship type of the sloop, brig type
while the frigate evolved into the cruiser. The two types discussed here in this
thread, the Destroyer -Cararier and the Battleship were originally the
destroyer, which was first called the torpedo boat and evolved into the larger
destroyer and the Dreadnought which became the BattleShip with a
Battlecruiser sub type.
The destroyer was indeed a light unit, designed for fleet screening and
some independent action of its own in convoy escort, and other actions.
It became larger and larger with more and more ordiancne and top side
equipment added to the point of extreme limits. It was always limited
by its cruising range, and the armor and ordinance and speed equations.
The Battleship was for a significant time the major fleet unit, and around
accumulations of battleship units in fleet actions, in squadrons, the fleet
strategy and tactics evolved. Naval strength was meant to both acquire
and hold territory, both by action and by what was known as the
"fleet in being" implications, by just existing, as the German HIgh Seas
Fleet did, the Fleet became a factor. I see that these factors all apply
to the FS universe, and that the major units, the Destroyers of the
classes mentioned, became signficant units in their own right, effecting
the battles and wars by just being in existence.
The exuation of ship size to function is indeed significant, the larger a
vessel and class, the greater the burden of support of the internal
crew and ordinance needed. So the size can increase incrimentally
with sometimes a lack of weapons and individual unit array, some
carriers had a large hull size relative to what they could actually deliver
in terms of figher units ....others did very well with this.
I look forward greatly to learning the specs more thoroughly, the
balance of unit size, function and strategy and tactics in naval war
have evolved over thousands of years, and it appears that this has
continued in the canon of the Space universe of FreeSpace.