Author Topic: How to use transparency in .dds files  (Read 1428 times)

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Offline Solatar

  • 211
How to use transparency in .dds files
Search is still disabled, and a targeted Google search gave me nothing. I'm trying to take the cockpit texture, and make the textured hud and the little bars next to it transparent in the map. I hate this HUD...

I got it to go invisible by whiting it out in a .pcx file, but then I have the problem everything in front of it is transparent. If I want to use the Medusa, however crappy it is, it makes it even worse by making parts of the bars (that are in front of the HUD) invisible.

I've seen a bunch of .dds files that are transparent, or have stuff over the transparency (especially shine maps, etc.) I can't for the life of me figure out how to do this/what options I should check while saving/what do do to the file before I save in PSP8. I've made the area I want transparent transparent, made the entire thing a Raster layer, saved in about every type of .dds format the nVidia plugin thing supports, and I can't get the damn thing to work...somebody wanna help a guy out?

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: How to use transparency in .dds files
Alpha channel. White is opaque. Black is transparent. And there's the multiple shades of grey in between.

DXT 5 only. AFAIK
Freelance Modeler | Amateur Artist

 

Offline Solatar

  • 211
Re: How to use transparency in .dds files
*tries out*

  

Offline FireCrack

  • 210
  • meh...
Re: How to use transparency in .dds files
DXT 1 - Only full opaque and full transperent, full white and full black, no greys inbetween.
Nontheless you shouldnt be using DXT1 anyways

DXT 3 - Some shades of grey inbetween, i think it has somthing like 8 or 16 levels of trasnpeerency

DXT 5 - the full shebang
actualy, mabye not.
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